Fabric Metal Metallic Pattern Sci Science Fiction — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fabric Metal Metallic Pattern Sci Science Fiction — Seamless PBR Texture

IDfabric-metal-metallic-pattern-sci-science-fiction
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Fabric Metal Metallic Pattern Sci Science Fiction — Seamless PBR Texture exemplifies a sophisticated fusion of textile and metallic elements designed to evoke a futuristic sci-fi aesthetic. The base substrate combines finely woven fabric fibers with a thin polished metal overlay resulting in a unique surface that balances organic softness with industrial hardness. This interplay is enhanced by subtle metallic binders and reflective oxide layers that add depth and complexity to the pattern. The texture’s porosity is minimal due to the metal finish yet the underlying fabric weave remains perceptible providing a tactile feel that’s both intricate and consistent. The surface finish features a brushed metallic sheen with slight oxidation hints lending a weathered yet sleek appearance ideal for science fiction-themed wall surfaces or high-tech environments.

In physically based rendering workflows this material is prepared with a comprehensive set of common PBR maps all crafted at up to 8K resolution for exceptional detail and clarity. The BaseColor (Albedo) channel captures the nuanced interplay of muted fabric tones and reflective metallic highlights while the Metallic map defines the conductive properties of the metal overlay. The Roughness map balances smooth polished metal areas against the softer fibrous fabric texture to control light diffusion accurately. Normal and Height (Displacement) maps reveal the subtle grain orientation and surface irregularities of the fabric-metal composite enhancing realism through depth and microgeometry. Ambient Occlusion further accentuates crevices within the pattern reinforcing the material’s dimensionality. This texture is optimized for seamless tiling making it particularly well-suited for large-scale sci-fi walls props and architectural visualization in Blender Unreal Engine and Unity.

For best results in a project setup verify that your color space and gamma settings align with this texture’s preparation to maintain consistent color response across diverse rendering engines and pipelines. When applying this texture consider adjusting the UV scale to fine-tune the pattern’s prominence on your model—smaller scales enhance intricate fabric details while larger scales emphasize the metallic accents. Additionally modulating roughness values can simulate different wear levels from freshly polished metal to a more oxidized weathered finish allowing for versatile look development. The provided color/base layer preview facilitates quick look-dev iterations streamlining integration into real-time engines and offline renderers alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.