Seamless Factory Wall by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Factory Wall by Texture Haven – PBR 3D Texture (8K ready)

IDfactory-wall-by-texture-haven-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Factory Wall texture by Texture Haven is a high-quality PBR 3D material crafted to replicate the rugged industrial surfaces typical of large-scale factory walls. Its core substrate is a metal panel often corrugated or ribbed characterized by a durable alloy base that has been treated to resist corrosion and weathering. The surface finish suggests a slightly worn brushed metal with subtle signs of oxidation and accumulated grime lending authenticity and depth to the texture. Faint traces of industrial pigments and oxide layers contribute to its muted color palette primarily composed of cool grays and faded metallic hues enhancing its realism for modern rendering workflows.

This material’s composition is effectively captured across its PBR channels: the Base Color (Albedo) map conveys the nuanced metal tones and weathered paint layers while the Normal map emphasizes the fine corrugations surface imperfections and subtle dents typical of factory walls. The Roughness channel modulates the interplay of light reflecting the variance between smoother metallic sections and rougher oxidized patches. The Metallic map defines the predominantly metal-based substrate ensuring accurate reflections consistent with real-world materials. Ambient Occlusion enhances the depth of structural crevices and panel joints while the Height/Displacement map supports subtle surface relief adding dimensionality without compromising seamlessness. Together these channels enable physically based shading that behaves predictably across rendering engines.

Optimized for large surfaces this tileable texture maintains consistent shading and detail even when scaled making it ideal for extensive factory exteriors or industrial environments. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP pipelines (connecting to Lit materials). With resolutions ranging up to 8K the texture delivers exceptional clarity and detail suitable for close-up renders or high-resolution projects. To maximize realism keep texel density consistent across your models and consider using triplanar or layered tiling techniques to minimize visible repetition. Additionally combining the Normal map with Height or Parallax effects can enhance the perceived depth of corrugation and surface irregularities while importing Base Color textures as sRGB and data maps as Non-Color ensures accurate color and shading results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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