Wall Fence Industrial — Industrial Corrugated Metal Corrugated Metal Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wall Fence Industrial — Industrial Corrugated Metal Corrugated Metal Outdoor — PBR seamless 3D texture

IDfactory-wall-wall-fence-industrial-corrugated-metal-outdoor
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Wall Fence Industrial texture features a seamless tileable 3D surface designed to replicate the authentic characteristics of corrugated metal commonly found in factory walls and industrial outdoor fencing. The material is composed primarily of weathered metal sheets with a man-made finish exhibiting subtle oxidation and clean brushed metal surface details. The base substrate is metallic enhanced with finely detailed grain orientation along the corrugations while micro-roughness and natural wear are captured to simulate realistic environmental exposure. This results in a balanced combination of smooth and slightly rough patches reflecting real-world metal roofing and fencing surfaces used in modern industrial settings.

The PBR workflow leverages physically based parameters that accurately represent the material's composition across multiple channels. The Albedo (BaseColor) map portrays the natural color variations of industrial metal including muted grays soft rust tones and clean metallic highlights caused by oxide layers and pigments. The Normal map encodes precise surface irregularities from the corrugated pattern and minor dents enhancing depth and realism without the need for geometry changes. Roughness is finely tuned to reflect the clean yet weathered finish allowing for subtle light scattering that varies across the metal surface. The Metallic channel confirms the fully metallic nature of the substrate while Ambient Occlusion adds depth to crevices and overlaps. Height or displacement maps provide accurate parallax effects for the corrugated ridges improving perceived volume in both real-time and offline renderers.

Provided in 4K resolution with an optional 8K upgrade this texture is optimized for use in Blender Unreal Engine and Unity ensuring reliable performance and consistent shading across digital content creation tools and game engines. The seamless design allows for effortless tiling on large surfaces such as factory walls industrial fences and roofing panels without visible repetition or seams. For best results it is recommended to adjust UV scaling to match the target mesh scale and to fine-tune roughness values to suit specific lighting environments enhancing the clean yet industrial aesthetic. This texture delivers balanced detail and performance making it a versatile choice for realistic industrial metal surfaces in modern pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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