Seamless Fence 007 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fence 007 C by Textures – PBR 3D Texture (8K ready)

IDfence-007-c-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Fence 007 C texture by Textures offers a highly detailed representation of a metal fence surface meticulously crafted for physically based rendering workflows. This material simulates a metal grate composed primarily of oxidized steel with a brushed surface finish exhibiting subtle weathering effects such as minor corrosion and paint wear. The base substrate is metallic enhanced by fine oxidation layers that add depth and color variation visible in the Base Color (Albedo) channel as a mix of muted grays and faint rust tones. The Normal map captures the intricate weave and slight imperfections of the metal grate pattern providing realistic surface relief and subtle grain orientation that contribute to its tactile quality. Roughness values reflect the polished yet slightly uneven finish balancing between reflective and matte areas while the Metallic channel confirms the authentic steel composition by emphasizing the metal’s light interaction. Ambient Occlusion enhances crevices and intersections of the fence mesh adding shadow depth for enhanced realism and the Height (Displacement) map delivers convincing surface elevation to emphasize the fence’s three-dimensional structure under dynamic lighting conditions.

This PBR texture pack is fully seamless and optimized for clean tiling across large surfaces ensuring consistent shading and material behavior across different rendering engines. It is designed at resolutions up to 8K making it suitable for ultra-high-definition visualizations and close-up shots without compromising detail. The pack is compatible with major 3D software and game engines including Blender Unreal Engine and Unity. For Blender users the Principled BSDF shader is recommended while Unreal Engine workflows benefit from feeding the Base Color Roughness Normal and Ambient Occlusion maps into the appropriate material slots. Unity URP and HDRP users can connect these textures to the Lit shader for optimal results. The texture’s consistent texel density and seamless tiling properties provide a reliable foundation for large-scale environment creation and architectural visualization.

To maximize realism and minimize visible repetition it is advisable to experiment with triplanar or layered tiling techniques when applying this texture. Combining the Normal map with Height or Parallax mapping can add further depth and enhance the perception of metal grate intricacies under varying camera angles. When importing ensure the Base Color is treated as sRGB to preserve accurate color representation while data maps such as Normal Roughness AO and Height should be imported with Non-Color settings to maintain their proper function in shading calculations. This texture is licensed under (public domain) allowing free use modification and redistribution for both personal and commercial projects making it a versatile choice for artists and developers seeking high-quality tileable metal fence materials optimized for modern rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.