Flexible Metal Duct Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Flexible Metal Duct Texture | Free PBR

IDflexible-metal-duct-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This flexible metal duct texture presents a highly detailed, seamless PBR material meticulously crafted to mimic the complex composition of industrial-grade metal ductwork. The base substrate consists of thin, corrugated metal sheets, typically galvanized steel or aluminum, valued for their robust durability and lightweight nature. These metal layers are bonded with flexible adhesives that enable bending and shaping without sacrificing structural integrity, reflecting the duct’s essential flexibility. The surface finish often displays a brushed texture enhanced by subtle oxidation and slight weathering effects, which contribute to a natural appearance. The color palette predominantly features neutral metallic grays combined with faint silvery and bluish hues, resulting from protective oxide layers and gentle environmental exposure over time.

In terms of PBR channel representation, the BaseColor or Albedo map captures the nuanced color variations inherent in the metal, showcasing the metallic sheen alongside mild discolorations caused by oxidation. The Normal map emphasizes the distinctive corrugated and ribbed surface of the flexible metal, providing a convincing sense of depth and grain orientation. The Roughness channel balances smooth, polished areas with slightly rougher, weathered patches, replicating the semi-reflective finish typical of brushed metals. The Metallic map remains consistently high, accurately reflecting the conductive metal substrate’s properties, while the Ambient Occlusion channel adds subtle shadowing around folds and creases to enhance realism. Additionally, Height or Displacement maps accentuate the raised corrugations and minor dents commonly found on flexible ducts, further elevating the texture’s authenticity.

Rendered at an impressive 8K resolution, this texture is optimized for seamless integration into Blender, Unreal Engine, and Unity, ensuring crisp and detailed visuals even in close-up or large-scale applications. For optimal results, users are advised to carefully adjust the UV scale to align the texture with the physical dimensions of their duct models, ensuring proportional and realistic mapping. Fine-tuning the roughness parameter can help simulate various surface conditions, from newly installed ducts with a smooth, polished finish to older, weathered ducts exhibiting a matte patina. This flexible metal duct texture delivers a versatile and highly realistic surface ideal for industrial visualization, architectural rendering, and immersive game environments requiring high-quality metal materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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