Geometric Metal Metallic Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Geometric Metal Metallic Pattern — Seamless PBR Texture

IDgeometric-metal-metallic-pattern
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Geometric Metal Metallic Pattern is a meticulously crafted seamless PBR texture designed for physically based rendering workflows offering a highly realistic and versatile surface ideal for various digital projects. The base substrate emulates a refined metallic composition combining a polished metal core with subtle surface oxidation and brushed wear patterns that enhance depth and authenticity. The pattern’s geometry is defined by precise angular arrangements creating a visually engaging interplay of light and shadow. Embedded colorants consist of metallic oxides and pigments that produce a consistent and balanced color response perfectly captured across all texture maps. The surface finish reflects a moderate gloss with slight roughness variations simulating natural imperfections and weathering effects without compromising the pattern’s clarity or uniformity making it suitable for large-scale seamless tiling in complex scenes.

Within the PBR channels the BaseColor/Albedo map presents the metal’s inherent tones and subtle hue shifts while the Metallic map defines the highly reflective nature of the surface with near-complete metalness values contributing to accurate light reflections and highlights. The Roughness map introduces finely tuned variations that simulate the brushed texture and minor surface irregularities balancing specularity to avoid overly glossy or flat appearances. The Normal map captures the geometric pattern’s intricate angular relief and micro-detail enhancing realism by affecting light direction and surface depth perception. The Ambient Occlusion channel adds subtle shadowing within the pattern’s recesses reinforcing volume and separation between geometric elements. Lastly the Height/Displacement map offers precise elevation data to support parallax and displacement effects further improving the tactile quality of the metallic surface in real-time and offline renderers.

This PBR texture is curated at up to 8K resolution ensuring exceptional detail and clarity across varying scales and applications from architectural visualization (archviz) to game engines such as Unreal Engine and Unity as well as Blender’s rendering workflows. The seamless design guarantees smooth repetition over extensive surfaces without visible seams or distortions making it a reliable choice for large-scale environments and detailed close-ups alike. When integrating this texture it is recommended to carefully adjust the UV scale to maintain pattern proportion and continuity and to fine-tune the roughness parameter to fit specific lighting scenarios—lower roughness enhances metallic shine for polished effects while higher roughness supports more diffuse weathered looks. This flexibility allows for quick look-dev and accurate material representation tailored to project requirements.

Overall this geometric metal metallic pattern texture combines complex material composition with technical precision offering a high-quality consistent surface ready for diverse rendering workflows. The set includes all common PBR maps needed to achieve realistic reflections depth and color fidelity with verified color space and gamma adjustments to seamlessly match your project’s setup. Attribution is appreciated but not mandatory reflecting a commitment to open quality assets that streamline visualization and game development pipelines while delivering professional-grade results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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