Industrial Canister Metal — Green Metal Canister Metal Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Industrial Canister Metal — Green Metal Canister Metal Outdoor — PBR seamless 3D texture

IDgreen-metal-rust-painted-ship-tank-industrial-canister-metal
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Industrial Canister Metal texture represents a meticulously crafted green metal surface designed to capture the authentic characteristics of weathered painted metal commonly found on industrial canisters tanks and ship exteriors. This seamless 3D texture embodies a man-made metal substrate with a slightly rough oxidized finish featuring subtle rust formations that add a natural dirty patina indicative of prolonged outdoor exposure. The base material is primarily metal with a durable painted coating exhibiting fine grain orientation and microscopic surface imperfections from wear and corrosion all contributing to its realistic appearance. The green metal rust tones are enriched by oxide layers and pigment variations while the surface finish balances between semi-gloss painted metal and areas of roughened corroded patches. This complexity is faithfully represented across the PBR maps ensuring accurate light interaction and physical behavior in modern rendering engines.

Within the PBR workflow the Albedo (BaseColor) map captures the nuanced green paint with subtle rust discoloration and dirt deposits providing essential color information without shading or shadows. The Normal map encodes the fine details of scratches dents and rust textures enhancing the three-dimensional surface depth. Roughness maps define varied surface reflectivity distinguishing between smoother painted areas and rough corroded metal patches while the Metallic channel ensures realistic metal reflections and highlights. Ambient Occlusion contributes soft shading to crevices and recessed areas emphasizing depth and structure and the Height (Displacement) map adds microgeometry to simulate surface irregularities such as rust buildup and chipped paint. Together these maps deliver a physically based tileable material optimized for real-time or offline rendering compatible with Blender Unreal Engine and Unity.

Available in high-resolution 4K with an optional 8K upgrade for demanding projects this texture supports PNG and EXR formats ensuring versatility across diverse digital content creation pipelines. It is optimized for consistent shading using a metal/roughness workflow and calibrated to deliver reliable results without manual tweaking balancing detailed realism with performance efficiency. This makes it ideal for applications ranging from industrial-themed game assets and virtual environments to cinematic visual effects involving both indoor and outdoor settings. As a practical tip adjusting the UV scale moderately can prevent repetitive patterning on large surfaces while fine-tuning the roughness map can help achieve the perfect balance between glossy painted metal and matte rusted patches enhancing realism in any project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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