Hammered Copper Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Hammered Copper Texture | Free PBR

IDhammered-copper-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This hammered copper texture captures the unique and distinctive characteristics of pure copper metal, renowned for its warm, reddish-brown hue and exceptional ductility and malleability. The surface is shaped through repeated manual or mechanical hammering, resulting in a rugged finish marked by subtle irregularities and dimples that enhance the tactile impression of artisanal craftsmanship. Over time, natural oxidation occurs, forming thin oxide layers that gently shift the copper’s color tones toward darker or greenish shades, providing authentic weathering effects. The base material’s porosity remains minimal, typical of solid metal, yet the hammered indentations generate micro-variations in surface depth that dynamically interact with light for a realistic metallic appearance.

In a physically based rendering (PBR) workflow, this texture is expertly mapped across multiple channels to replicate the behavior and look of hammered copper with high fidelity. The BaseColor (Albedo) channel reveals the copper’s rich and varied metallic tones, including subtle color transitions caused by oxidation and wear. The Normal map encodes the fine hammered details, accurately reproducing surface relief and depth perception under changing light conditions. Roughness values vary to balance smooth reflective areas with rougher, hammered spots, controlling how light diffuses and glossiness appears. The Metallic channel confirms the material’s fully metallic nature, ensuring proper reflectance and shading characteristics. Ambient Occlusion enhances the shadows within hammered crevices, while the Height (Displacement) map adds realistic geometric depth, making it suitable for advanced rendering techniques.

Rendered at an impressive 8K resolution, this seamless hammered copper texture is optimized for use in Blender, Unreal Engine, and Unity, enabling highly detailed close-ups and large-scale visual applications without any visible pixelation. For best results, adjusting the UV scale is recommended to maintain realistic hammering proportions relative to your model size, and fine-tuning the roughness channel can simulate either a polished copper finish or a more weathered, oxidized appearance depending on environmental context. This texture is ideal for projects requiring authentic copper materiality and artisanal surface detail, such as architectural visualizations, high-quality game assets, or product design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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