Hammered Rusty Galvanized Metal Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Hammered Rusty Galvanized Metal Texture | Free PBR

IDhammered-rusty-galvanized-metal-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This hammered rusty galvanized metal texture showcases a high-quality, seamless PBR design that authentically captures the intricate composition and weathered character of industrial metal surfaces. The base substrate is galvanized steel, a metal alloy coated with a corrosion-resistant zinc layer that naturally forms a protective oxide film over time. Prolonged exposure to environmental elements such as moisture and oxygen leads to the development of uneven rust patches that create a richly textured patina, reflecting the organic aging and oxidation process. The hammered finish further enhances the surface by introducing irregular dents and depressions, which contribute additional depth and a tactile quality to the visual experience. This combination of natural weathering, protective coatings, and mechanical texturing produces a complex, visually compelling surface that balances roughness and metallic sheen.

In terms of the PBR channel representation, the BaseColor (Albedo) map vividly portrays the subtle interplay of colors found on the surface, ranging from the cool grays of galvanized steel to the warm, earthy tones of rust—spanning deep reddish-browns to muted oranges. The Normal map meticulously conveys the hammered indentations and fine surface irregularities, creating realistic depth and dimensionality. Roughness varies across the texture, with corroded areas exhibiting increased matte properties due to porous oxidation, while less weathered metal sections maintain a smoother finish. The Metallic channel remains predominantly high, reflecting the underlying steel substrate, but shows nuanced variation where rust diminishes metallic reflectivity. Ambient Occlusion enhances the shadows within dents and crevices, adding realism to the texture’s uneven topography, which is further detailed by the Height map for precise displacement effects.

Rendered at up to 8K resolution, this texture is optimized for seamless integration into Blender, Unreal Engine, and Unity, enabling detailed close-up views without sacrificing clarity. When applying this material, it is advisable to carefully adjust the UV scale to maintain the natural grain size and hammered pattern proportions, preserving realism in large-scale scenes. Additionally, fine-tuning the roughness channel can help achieve a balanced contrast between rusted and galvanized areas, while subtle use of height or parallax mapping can enhance the three-dimensional feel of the hammered finish. This makes the texture an excellent choice for architectural visualization, game development, or any project requiring an authentic, weathered metal surface with a rich material history and industrial character.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.