Imperfection and Decal of Bullet Holes | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Imperfection and Decal of Bullet Holes | Free PBR

IDimperfection-and-decal-of-bullet-holes-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Imperfection and Decal of Bullet Holes texture is a meticulously crafted, high-quality seamless PBR material designed to authentically replicate the appearance of a weathered metal surface marred by bullet impacts. The base substrate is a robust metal, most likely steel or iron, featuring a slightly oxidized and brushed finish that subtly reveals the underlying grain orientation. This texture exhibits moderate porosity and signs of abrasion, enhanced by scattered bullet holes and chipped areas where the protective oxide layer has been compromised. The composition reflects a complex interplay of metallic binders and fine oxide pigments, producing varying shades of dark gray and muted silver that contribute to a naturally worn and rugged aesthetic. These combined elements evoke a sense of industrial durability and realistic imperfection on the surface.

In terms of PBR channel representation, the BaseColor (Albedo) map captures nuanced color variations across the oxidized metal, including the darker, scorched edges encircling each bullet hole. The Normal map accentuates the depth and irregularity of surface indentations and scratches, delivering pronounced three-dimensional detail without the need for additional geometry. The Roughness channel provides contrast between smoother, polished metal areas and the rough, pitted zones surrounding impacted regions, while the Metallic map highlights the inherent reflectivity of the metal substrate. Ambient Occlusion subtly darkens dents and crevices, enhancing depth perception, and the Height or Displacement map further defines the pronounced relief of bullet holes and surface imperfections. This makes the texture especially effective for close-up renders and high-fidelity visualizations.

Rendered at an impressive up to 8K resolution, this texture is fully optimized for seamless integration into Blender, Unreal Engine, and Unity projects, ensuring crisp detail and realism even on large-scale surfaces. For optimal results, adjusting the UV scale to maintain a realistic density of bullet holes relative to the object's dimensions is recommended. Additionally, fine-tuning roughness values can help balance the reflectivity of polished metal areas with the matte, worn zones, while employing height or parallax mapping techniques can significantly enhance the tactile realism of the bullet damage. This versatile texture is an excellent asset for creating believable, high-detail metal surfaces impacted by realistic damage in both real-time and offline rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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