Metal Metallic Pattern Rust — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metal Metallic Pattern Rust — Seamless PBR Texture

IDmetal-metallic-pattern-rust-x4
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Metal Metallic Pattern Rust texture is a meticulously crafted seamless surface designed for physically based rendering workflows. The base substrate is a solid metal panel exhibiting natural oxidation and corrosion typical of aging steel or iron. The rust forms an intricate organic pattern across the metal surface where iron oxide pigments create varying warm hues from deep reddish-browns to lighter orange tones. The weathering process has produced a slightly porous and uneven finish with subtle pits and rough patches that contribute to the material’s authenticity. The surface finish is oxidized and matte avoiding excessive gloss to emphasize the natural degradation of the metal while areas of bare metal maintain a faint metallic sheen beneath the rust layer. This combination of oxidation and exposed metal creates a complex interplay of textures and colorants including oxide layers that influence both visual and physical properties.

Within the PBR texture channels the BaseColor (Albedo) map captures the full color range of the rust and metal interplay highlighting the subtle shifts between oxidized and metallic areas. The Normal map defines the surface irregularities showcasing the fine grain orientation of corrosion patterns and the microscopic roughness from weathering. The Roughness channel reflects the material’s matte oxidized finish with higher roughness over rusted areas and slightly lower values where metal is exposed. The Metallic map clearly differentiates between the non-metallic rust deposits and the underlying metallic substrate ensuring realistic light interaction. Ambient Occlusion enhances the depth in crevices and pits created by corrosion while the Height (Displacement) map provides a subtle three-dimensional relief that adds realism when used with parallax or tessellation techniques.

Rendered at up to 8K resolution this texture is optimized for use across a wide range of visualization and game engines including Blender Unreal Engine and Unity. Its seamless design ensures flawless tiling on large surfaces without visible repetition or seams making it perfect for architectural visualization real-time environments and offline rendering projects. To achieve the best visual results it is recommended to carefully adjust the UV scale in your project to balance detail density across surfaces. Additionally fine-tuning the roughness values can help simulate different stages of oxidation from freshly rusted to heavily corroded metal allowing for versatile material customization in your scenes.

This texture is fully prepared and compatible with common PBR pipelines ensuring consistent color response and accurate gamma across different rendering setups. While attribution is appreciated it is not required making it an excellent choice for both commercial and personal projects. The material has been curated for quality and usability providing a reliable high-fidelity resource for artists and developers seeking a realistic metal metallic pattern rust surface for their creative workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.