Metal Metallic Pattern Rust — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metal Metallic Pattern Rust — Seamless PBR Texture

IDmetal-metallic-pattern-rust
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Metal Metallic Pattern Rust texture is expertly crafted to replicate the complex surface of oxidized metal showcasing a richly detailed rust layer overlaying a sturdy metallic base substrate. The material captures the natural interplay between corroded iron and weathered oxidation featuring a blend of mineral-rich corrosion products and iron oxide pigments that give the surface its characteristic reddish-brown hue. The pattern is seamless and consistent with a fine grain orientation that mimics real rust development including subtle porosity and surface roughness variations caused by exposure to environmental factors. The finish balances a naturally oxidized slightly matte metal surface with areas of residual metallic sheen reflecting a realistic aged industrial look ideal for authentic weathered metal effects.

Designed for physically based rendering workflows this set includes all essential PBR maps such as BaseColor/Albedo which conveys the rust’s warm earthy tones and metallic undertones; Normal maps that enhance the tactile feel of rust pits and raised corrosion; Roughness maps controlling the varied glossiness between dull oxidized areas and reflective metal patches; Metallic maps defining the metal’s conductive properties beneath the rust layer; Ambient Occlusion for subtle shadowing in crevices; and Height/Displacement maps that add depth to the corroded pattern for enhanced realism. Each channel is meticulously created to maintain consistent color response and accurate physical properties making the texture perfectly suitable for large-scale tiling in architectural visualization game engines and real-time or offline renderers.

Available in ultra-high resolution up to 8K this texture ensures exceptional detail and sharpness even on close-up views. It is fully optimized and ready for seamless integration into popular 3D software such as Blender Unreal Engine and Unity supporting streamlined workflows across diverse rendering platforms. When applying this texture it is recommended to carefully adjust the UV scale to avoid repetition artifacts and to fine-tune the roughness values to balance between the matte rust areas and subtle metallic highlights enhancing visual authenticity. Additionally leveraging the Height/Displacement map with parallax techniques can significantly improve the perceived depth of the rust pattern making surfaces appear more tactile and naturally aged.

Overall this Metal Metallic Pattern Rust texture combines physical accuracy with artistic detail making it a versatile and high-quality resource for projects requiring realistic metal surfaces with natural rust effects. Verification of color space and gamma settings is advised to match specific project requirements and while attribution is appreciated it is not mandatory. The texture is curated to meet high standards of quality and consistency offering a reliable solution for visualization rendering and game development needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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