Metal Panel Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metal Panel Pattern — Seamless PBR Texture

IDmetal-panel-pattern-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Metal Panel Pattern is a meticulously crafted seamless PBR texture designed for physically based rendering workflows optimized to deliver consistent and realistic results across various visualization platforms. The base material emulates a robust metal substrate typically steel or aluminum characterized by a brushed surface finish that subtly reflects light while maintaining a moderate level of roughness. The panel pattern itself reflects industrial manufacturing processes featuring uniform grain orientation and fine linear striations that enhance its tactile quality. The surface exhibits minimal porosity and negligible weathering effects highlighting a clean well-maintained metal sheet often used in architectural cladding or machinery exteriors. Pigmentation arises primarily from oxide layers and metal alloys providing a slightly muted cool-toned color palette that is faithfully reproduced in the BaseColor (Albedo) map ensuring accurate color response under different lighting conditions.

The texture set includes all essential PBR maps to capture the full complexity of this metal panel pattern. The Normal map encodes the subtle height variations and fine details of the brushed metal surface enhancing the perception of depth and micro-roughness without introducing excessive bumpiness. The Roughness map carefully balances reflectivity simulating the interplay of polished and semi-matte areas typical of treated metal panels. The Metallic map confirms the conductive nature of the material reinforcing its identity as metal rather than a coated polymer or composite. Ambient Occlusion accentuates crevices and panel edges adding realism by simulating soft shadowing effects. Additionally the Height (Displacement) map enables enhanced surface relief for offline renderers or game engines that support parallax effects providing an extra dimension of realism for close-up views. All maps are prepared in 8K resolution ensuring high fidelity for large-scale tiling and close-range inspection and are fully compatible with Blender Unreal Engine and Unity workflows.

To achieve the best results verify that your project’s color space and gamma settings align with the texture’s sRGB BaseColor and linear non-color data in other channels to maintain visual consistency. When integrating this metal panel pattern into your scene consider adjusting the UV scale to match the real-world dimensions of your metal cladding or machinery as this will preserve the natural repetition of the panel pattern without distortion. Additionally fine-tuning the Roughness map can help simulate varying degrees of surface wear or treatment allowing for custom weathering effects or different lighting scenarios. This material is offered under license meaning attribution is appreciated but not required and it has been carefully curated to meet high standards of quality for diverse rendering and game engine applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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