Metal Sci Spaceship Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metal Sci Spaceship Wall — Seamless PBR Texture

IDmetal-sci-spaceship-wall
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Metal Sci Spaceship Wall is a meticulously crafted seamless PBR texture designed specifically for advanced physically based rendering workflows. This material emulates a high-tech metallic surface typical of futuristic spaceship exteriors combining a durable metal base substrate with subtle sci-fi design elements that enhance realism. The surface features a finely brushed finish with slight oxidation and minimal weathering delivering a consistent color response across large-scale tiling. Embedded pigments and oxide layers contribute to the cool industrial tone characteristic of spacecraft walls while the micro-grain orientation in the texture adds depth and complexity without visual repetition. This carefully balanced composition ensures the texture remains versatile and authentic fitting perfectly in architectural visualization real-time game engines and offline renderers alike.

Technically this texture pack includes all the essential PBR maps needed for seamless integration into popular 3D software such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map showcases the metallic hues and subtle coloration derived from the metal alloy and surface treatments while the Normal map captures the micro-details of the brushed metal grain and panel indentations. The Roughness map controls the surface’s semi-glossy finish balancing reflective highlights and diffuse areas to replicate the interplay of light on metal. The Metallic channel confirms the material’s conductive properties ensuring accurate reflections and specular behavior and the Ambient Occlusion map enhances shadow depth around panel edges and crevices. Finally the Height/Displacement map provides extra surface relief enabling enhanced parallax effects and accurate silhouette definition for close-up renders.

With an ultra-high 8K resolution this texture maintains sharp detail and clarity even on extensive surfaces making it ideal for large spaceship hulls or sci-fi wall installations where seamless repetition is critical. To optimize your project setup verify color space and gamma settings to align with your renderer’s requirements ensuring consistent color fidelity and lighting response. For best results consider adjusting the UV scale to prevent pattern stretching and tuning the roughness map to enhance surface reflectivity based on environmental lighting conditions. This texture’s quality and adaptability make it a valuable asset for anyone aiming to achieve realistic metal sci spaceship walls in visualization game engines or cinematic environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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