Metal Tread Plate with Round Studs | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metal Tread Plate with Round Studs | Free PBR

IDmetal-tread-plate-with-round-studs-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Metal Tread Plate with Round Studs (Metal 0063) is a meticulously crafted high-quality steel surface texture designed to bring authenticity and industrial realism to 3D projects. This texture features a robust metal base substrate composed of solid steel, providing strength and durability emblematic of heavy-duty applications. The surface is characterized by a distinctive pattern of raised, rounded studs, each precisely centered with a circular hole, creating a visually striking and tactilely engaging design. The steel exhibits a subtly brushed finish with slight oxidation, which not only enhances the material’s resilience but also introduces natural variations in wear and weathering. These subtle surface imperfections and oxidized patches reflect real-world environmental exposure, adding depth and authenticity to the texture’s overall appearance.

This metal tread plate texture excels in physically based rendering (PBR) workflows, with each channel carefully optimized to replicate the material’s complex properties. The BaseColor (Albedo) map captures the cool, neutral gray tones of steel, enriched by nuanced shifts in color caused by oxidation and wear, giving the surface a realistic patina. The Normal map accentuates the raised geometry of the round studs and the recessed holes, enhancing the perception of depth and fine detail. Roughness values vary naturally across the plate, with smoother, glossier regions on the studs contrasting against the more textured, brushed steel areas, while the Metallic channel confirms the entirely metallic composition. Ambient Occlusion adds subtle shadowing beneath the studs and around the holes, increasing the three-dimensional feel, and the Height/Displacement map introduces fine surface relief, simulating the stud profiles and minor surface irregularities.

Provided in up to 8K resolution, this seamless texture ensures exceptional clarity suitable for close-up renders and high-fidelity visualizations in demanding projects. It is fully compatible and optimized for use in popular 3D software platforms such as Blender, Unreal Engine, and Unity, making it ideal for applications ranging from industrial design and architectural visualization to mechanical modeling. The combination of the metal’s brushed and oxidized finish, the distinctive pattern of circular studs, and the realistic wear details make this texture an excellent choice for enhancing the visual complexity and tactile sensation of surfaces like floors, walls, stair treads, or machinery panels.

For optimal results, it is recommended to adjust the UV scale to ensure the round studs maintain realistic proportions relative to the scene context. Additionally, tuning the roughness parameter can help balance reflective highlights and matte areas, capturing the nuanced interplay of light on brushed and oxidized steel surfaces. Incorporating subtle height or parallax mapping further enhances the perception of depth around the studs and holes, creating a more immersive and tactile surface experience that faithfully represents the rugged, functional nature of this metal tread plate.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.