Metal Treadplate Texture with Tiny Crosses | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Metal Treadplate Texture with Tiny Crosses | Free PBR

IDmetal-treadplate-texture-with-tiny-crosses-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Metal Treadplate Texture with Tiny Crosses is a meticulously crafted, high-quality PBR material designed to replicate realistic industrial metal surfaces with exceptional detail. The base substrate consists of a robust metal alloy, chosen for its durability and smooth, resilient finish. This texture features a patterned array of small, evenly spaced crosses embossed into the metal plate, creating a distinctive tactile surface. The finish combines a subtle brushed effect with slight oxidation and natural wear, which enhances the visual depth and authenticity of the metal. Fine grain orientations typical of industrial metal sheets are evident throughout the texture, contributing to its structural integrity and realistic feel. The overall color is a muted silver-gray, achieved through a blend of pigments and oxide layers that simulate genuine metallic reflections and the natural aging effects of oxidation over time.

In terms of PBR channels, this texture excels in delivering nuanced realism and intricate detail. The BaseColor (Albedo) map captures the cool, neutral tones of the metal along with subtle variations from surface wear and oxidation, adding depth and visual interest. The Normal map defines the relief of the tiny crosses and underlying brushed metal grain, providing tactile depth without sharp edges. The Roughness map carefully balances polished and worn areas, allowing for realistic light reflections that mimic a semi-gloss finish typically seen on treadplates subjected to moderate use. The Metallic channel is fully active, reflecting the purely metallic nature of the substrate. Ambient Occlusion enhances the shadows around the embossed crosses, improving depth perception, while the Height/Displacement map offers fine elevation details that enable realistic parallax effects and enhanced 3D surface definition.

Rendered at an impressive 8K resolution, this texture is optimized for high-fidelity projects and is fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity. This ensures seamless integration into any visualization pipeline or 3D environment. For best results, it is recommended to carefully adjust the UV scale based on your model’s size to preserve the fine detail of the tiny crosses without pixelation or blur. Additionally, tweaking the roughness values can simulate different wear levels, from a freshly polished treadplate to one exhibiting slight weathering, thereby enhancing realism across diverse lighting conditions and scenes. This texture provides a versatile and authentic solution for creating industrial, architectural, or mechanical assets with both visual appeal and technical accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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