Oxidized Rusty Metal Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Oxidized Rusty Metal Texture | Free PBR

IDoxidized-rusty-metal-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This oxidized rusty metal texture presents a meticulously detailed representation of a ferrous metal substrate, typically steel or iron, that has undergone extensive natural weathering and corrosion. The surface is heavily oxidized due to prolonged exposure to moisture and oxygen, resulting in a complex oxide layer primarily composed of iron oxides. This rust layer introduces a rich blend of reddish-brown and orange hues with varying porosity, creating a tactile quality marked by unevenness, flaky deposits, and pitted areas. The underlying metal grain and structural imperfections are subtly visible beneath the corroded surface, enhancing the material’s authentic aged appearance. The finish is rough and irregular, characteristic of metal that has been subjected to natural degradation processes over time, emphasizing its weathered condition and material complexity.

In physically based rendering (PBR) workflows, this texture excels through its comprehensive channel setup. The BaseColor or Albedo map captures the nuanced rusty tones and subtle color shifts caused by the oxide pigments and accumulated surface contaminants. The Normal map accentuates the intricate surface relief, highlighting the pits and flaky rust layers to improve light interaction and realism. Roughness values fluctuate across the texture, distinguishing smoother remnants of exposed metal from coarser, corroded patches, while the Metallic channel accurately denotes the underlying ferrous metal’s reflective qualities despite oxidation diminishing specular highlights. Ambient Occlusion enhances shadow depth within crevices and rust clusters, lending dimensionality to the surface. Height and Displacement maps replicate the uneven, rough topography, enabling realistic parallax effects and elevating surface detail in 3D environments.

Rendered at resolutions reaching up to 8K, this seamless oxidized rusty metal texture offers exceptional clarity and fine detail suitable for advanced 3D applications including Blender, Unreal Engine, and Unity. It ensures a lifelike portrayal of aged metal surfaces even at close inspection. For optimal integration, adjusting the UV scale is recommended to preserve the natural scale of rust patterns relative to the object size. Additionally, fine-tuning the roughness map can balance reflectivity between the corroded and exposed metal areas, reinforcing a believable aged metal look. Employing height or parallax mapping further enhances the perception of depth, emphasizing the rugged, weathered characteristics typical of oxidized and rusty metal surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.