Perforated Metal Ceiling Panel | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Perforated Metal Ceiling Panel | Free PBR

IDperforated-metal-ceiling-panel-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This perforated metal ceiling panel texture is a meticulously crafted, high-quality PBR asset designed to authentically replicate the intricate details of industrial metal surfaces commonly found in architectural interiors. The base substrate consists of a robust metal alloy, typically steel or aluminum, selected for its exceptional durability and structural integrity. The panel surface is characterized by evenly spaced perforations arranged in a distinctive pattern that not only enhances visual interest but also improves acoustic performance. The metal’s grain orientation aligns subtly with the manufacturing process, producing fine linear textures that become visible upon close examination. Its surface finish features a lightly brushed effect combined with natural oxide layers, creating a slightly matte gray tone that diffuses reflections softly while emphasizing the perforation edges through gentle specular highlights. This neutral metallic coloration ensures seamless integration into modern ceiling designs without overpowering other architectural elements.

The texture’s material properties are expertly conveyed through detailed PBR channel maps, ensuring realistic rendering under diverse lighting conditions. The BaseColor/Albedo map captures the neutral, muted gray hues of oxidized metal with nuanced tonal variations around perforations, while the Normal map enhances the three-dimensional depth and curvature of the punched holes. The Roughness map accurately represents the brushed metal finish by balancing smooth and rough areas, simulating light scattering realistically across the surface. The Metallic channel remains uniformly high, reflecting the fully metallic nature of the panel, and the Ambient Occlusion map subtly darkens the recessed perforation edges to emphasize depth and shadowing. Additionally, the Height/Displacement map precisely depicts the punched perforations and surface undulations, facilitating enhanced parallax and displacement effects in real-time rendering engines.

Rendered at an impressive 8K resolution, this seamless texture is optimized for high-fidelity architectural visualizations and compatible with leading 3D software such as Blender, Unreal Engine, and Unity. Its tileable design ensures easy repetition across large ceiling surfaces or feature walls without visible seams, making it a versatile choice for both interior design projects and game environments. For optimal results, carefully adjusting the UV scale is recommended to maintain the realistic size of the perforations relative to the scene context. Additionally, fine-tuning the roughness parameter allows you to adapt the finish to different lighting setups—lower roughness values yield a shinier, more reflective metal surface, while higher values produce a more subdued, industrial aesthetic. This practical approach guarantees that the perforated metal ceiling panel texture integrates smoothly and convincingly into a wide range of digital visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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