Radially Brushed Gold Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Radially Brushed Gold Texture | Free PBR

IDradially-brushed-gold-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This radially brushed gold texture presents a meticulously crafted metal surface featuring an intricate circular grain pattern that replicates the precision machining marks found on a solid gold substrate. The base material consists of a dense metallic alloy known for its natural reflectivity and excellent thermal conductivity, which serves as the foundation for this high-quality finish. Overlaid with a carefully applied brushed effect, the texture diffuses light softly to reduce harsh reflections while maintaining a warm, radiant golden hue. The surface finish reveals subtle anisotropic grain orientation created by concentric brushing motions, enhancing both tactile realism and visual depth. Minimal porosity and negligible weathering preserve a clean, polished appearance, while thin oxide layers introduce slight color variations and surface complexity, contributing to the material's authentic and sophisticated character.

In physically based rendering (PBR) workflows, this texture excels by accurately representing its material properties across multiple channels. The BaseColor or Albedo map captures the rich, metallic gold tones with delicate shading that follows the brushed grooves. The Normal map encodes the fine radial grain details, imparting three-dimensional surface depth without adding geometric complexity. Roughness values are calibrated to replicate the semi-gloss finish typical of brushed metals, balancing subtle reflections with diffuse highlights. The Metallic channel is fully active, reflecting the conductive nature of the metal, while Ambient Occlusion enhances the small crevices formed by the brushing pattern. Additionally, the Height or Displacement map subtly accentuates surface contours, enabling realistic tactile effects when viewed closely or combined with parallax techniques.

Rendered at an impressive 8K resolution, this seamless texture is optimized for seamless integration into advanced 3D environments such as Blender, Unreal Engine, and Unity. The high fidelity ensures sharp detail retention even on expansive surfaces or when viewed at close range, making it an ideal choice for product visualization, architectural detailing, game asset creation, and immersive virtual environments. For practical application, adjusting the UV scale to match the real-world dimensions of brushed metal surfaces helps maintain authenticity, while fine-tuning the roughness map can simulate varying degrees of surface wear or polishing, providing creative control over the final appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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