Coarse Rusty Rust — Old Weathered Iron Weathered Iron Metal — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Rusty Rust — Old Weathered Iron Weathered Iron Metal — PBR seamless 3D texture

IDrust-coarse-01-coarse-rusty-rust-red-stained-grunge
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This coarse rusty rust texture captures the authentic appearance of old weathered iron and steel surfaces that have endured prolonged outdoor exposure. The base substrate is metal characterized by a robust and coarse grain structure with visible oxidation layers formed from iron reacting with environmental elements. The surface finish is heavily oxidized and stained with varying tones of deep red rust brown grunge and dark weathered patches reflecting the natural buildup of dirt and corrosion on man-made metal objects such as industrial walls and outdoor structures. This texture shows intricate porosity and roughness variations resulting from years of exposure to moisture and air which cause the metal to degrade unevenly and produce a highly detailed tactile surface. The interplay of these elements creates a richly stained and grungy look ideal for replicating aged steel or iron surfaces that require a convincing sense of history and wear.

Each channel in this physically based rendering (PBR) texture set is carefully crafted to represent these material properties accurately. The Albedo/BaseColor map reveals the rusty red and stained iron hues with subtle color shifts caused by oxidation and dirt accumulation. The Normal map enhances the coarse grain and uneven surface topology emphasizing the weathered metal's depth and irregularities without the need for actual geometry displacement. The Roughness map controls the dull matte finish typical of corroded iron balancing rough and smoother areas to reflect the natural variation in oxidation and grime. The Metallic channel confirms the iron substrate’s metal nature while the Ambient Occlusion map adds realistic shadowing in crevices and recesses enhancing the visual depth. Finally the Height map provides fine displacement cues to simulate the uneven corroded surface for applications supporting parallax or tessellation effects.

Provided at a crisp 4K resolution with an optional upgrade to 8K this seamless tileable 3D texture is optimized for modern asset pipelines and compatible with Blender Unreal Engine and Unity. It supports metal/rough workflows and includes calibrated maps to ensure consistent shading across real-time and offline renderers. This texture delivers reliable results for rust coarse 01 scenarios without manual tweaking maintaining a balanced level of detail and performance across digital content creation tools and game engines. For best results consider adjusting the UV scale to emphasize the coarse grain and vary the roughness slightly to match specific lighting conditions or desired surface wear while using the height map to add subtle parallax effects that enhance realism on close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.