Rusty Iron Wire Fence | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Rusty Iron Wire Fence | Free PBR

IDrusty-iron-wire-fence-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rusty Iron Wire Fence texture is a meticulously crafted, high-quality seamless PBR material that authentically replicates the complex characteristics of aged iron wire fencing. At its core, the base substrate consists of metallic iron that has undergone extensive oxidation over time, resulting in a visually rich and weathered surface. The natural corrosion process creates multiple rusted oxide layers that intricately overlay the underlying iron, producing a tactile finish distinguished by roughness, pitting, and flaky rust deposits. The iron wires are thin and intricately intertwined, showcasing subtle variations in grain orientation that influence light reflection, generating realistic highlights and shadows that enhance the material’s depth and authenticity.

Within the PBR workflow, this texture’s BaseColor (Albedo) channel accurately captures the deep reddish-brown hues of rust seamlessly blended with the darker tones of the exposed iron substrate beneath. The Normal map provides fine surface detail by portraying corrosion bumps, wire twists, and the subtle unevenness of the metal’s grain. The Roughness map effectively conveys the surface’s irregularities, where increased roughness values correspond to heavily oxidized rust patches, while smoother, less weathered iron areas exhibit lower roughness, enhancing the overall tactile impression. The Metallic channel distinctly differentiates the metal content of the iron from the non-metallic rust layers, preserving physical accuracy. Ambient Occlusion enriches the texture by adding realistic depth to wire intersections and corroded crevices, while the Height/Displacement map captures subtle elevation variations caused by rust buildup, significantly enhancing realism when viewed up close.

This texture is available in an exceptional resolution of up to 8K, ensuring outstanding detail and clarity suitable for both high-fidelity rendering and real-time applications. It is fully optimized for seamless integration in popular 3D software including Blender, Unreal Engine, and Unity, enabling artists and developers to achieve photorealistic results with ease. To maximize authenticity, adjusting the UV scale is recommended to maintain the fine wire detail across different model sizes, while fine-tuning the roughness map can help balance surface reflectivity under varied lighting conditions, from diffuse overcast skies to sharp direct sunlight.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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