Weathered Painted Metal — Rust Old Weathered Old Weathered Painted — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Painted Metal — Rust Old Weathered Old Weathered Painted — PBR seamless 3D texture

IDrusty-metal-02-rust-old-weathered-painted-metal-man-made
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Weathered Painted Metal texture captures the authentic appearance of old rusty metal surfaces with a finely detailed physically based rendering (PBR) approach. The base substrate is metal exhibiting signs of prolonged exposure to environmental factors that induce weathering and corrosion. Over time layers of paint applied to this man-made surface have chipped and worn away revealing oxidized rust beneath. The paint binder shows degradation with dirt and grime embedded in crevices and scratches while the metal underneath retains a rough pitted texture typical of aged steel or iron. The surface finish varies from flaky oxidized metal patches to remnants of faded matte-painted areas reflecting the complex interplay of mineral oxidation pigment fading and accumulated debris on outdoor or indoor walls and structures.

This seamless 3D texture is meticulously designed with a full suite of PBR maps including albedo normal roughness ambient occlusion and height all optimized for high fidelity and performance. The albedo channel presents the color variations from rusty reds and oranges to muted paint hues accurately representing pigment layers and oxide deposits. The normal and height maps capture micro-details such as scratches dents and flaking paint enhancing the surface’s tactile feel and depth. Roughness maps define the variation between glossy painted sections and coarse corroded metal while the ambient occlusion map emphasizes crevices and shadowed areas to increase realism. Metallic values focus on the underlying metal’s reflective qualities beneath weathered coatings. This texture is provided in 4K resolution with an optional 8K version for high-end use cases ensuring excellent clarity across Blender Unreal Engine and Unity environments.

Optimized for modern production pipelines this tileable texture delivers reliable consistent shading results without the need for manual tweaking balancing detail and performance across digital content creation suites and game engines. It is especially well suited for applications requiring realistic old dirty and weathered metal surfaces on walls or industrial props whether indoors or exposed to the elements outdoors. For best results adjust the UV scale to maintain the natural grain and flake pattern size relative to the model and fine-tune roughness to match the desired level of surface glossiness or corrosion intensity. This approach ensures seamless integration into both real-time and offline renderers supporting physically accurate lighting and shading workflows that bring your 3D scenes to life.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.