Rusty Metal — Weathered Dented Metal Old Rusty Shutter — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rusty Metal — Weathered Dented Metal Old Rusty Shutter — PBR seamless 3D texture

IDrusty-metal-rust-old-rusty-shutter-metal-shutter-corrosion
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rusty Metal seamless 3D texture captures the authentic appearance of old weathered metal shutters characterized by corrosion dents and accumulated dirt typical of outdoor man-made surfaces. The base substrate is a heavy-gauge metal panel exhibiting natural oxidation and rust layers formed over time due to prolonged exposure to moisture and atmospheric elements. The metal’s surface finish is distinctly rough and uneven with visible pitting and flaking from corrosion while patches of faded paint or oxide layers add subtle color variation and depth. Fine grain orientation and porosity caused by weathering create an intricate surface structure lending realism and tactile complexity to the material ideal for recreating worn metal shutters walls or other industrial objects subject to harsh outdoor conditions.

All essential PBR maps are included to accurately represent the material’s physical properties across modern pipelines: the Albedo/BaseColor map conveys the characteristic rusty hues and dirt-streaked pigments while the Normal map captures the dented pitted surface geometry enhancing light interaction. The Roughness map defines varying gloss levels between corroded and less weathered areas reflecting the uneven surface finish. Metallic values denote the predominantly metal substrate balanced to preserve rusted and oxidized zones. Ambient Occlusion highlights crevices and recessed dents for enhanced depth perception and the Height/Displacement map provides subtle relief for added realism in parallax or tessellation workflows. These maps are provided in high-resolution 4K with an optional 8K variant available in PNG and EXR formats optimized for real-time and offline renderers including Blender Unreal Engine and Unity.

Designed as a tileable physically based texture this rusty metal shutter material is carefully calibrated to deliver consistent shading and detail without manual tweaking ensuring reliable integration across various DCCs and game engines. Its balance of detail and performance makes it suitable for both high-end visualization and real-time applications where accurate representation of corrosion weathering and mechanical damage is critical. For best results users are advised to adjust UV scale to match the scale of the metal shutter in the scene and to fine-tune the roughness channel to control the perceived surface wear and reflectivity enhancing realism in different lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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