Metal Sheet — Metal Rusty Rust Rusted Corroded Sheet — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Metal Sheet — Metal Rusty Rust Rusted Corroded Sheet — PBR seamless 3D texture

IDrusty-metal-sheet-metal-rusty-rust-rusted-corroded-sheet
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a highly detailed rusty metal sheet showcasing the natural aging and corrosion processes characteristic of oxidized and tarnished man-made metal surfaces. The base substrate is an industrial metal sheet exhibiting visible signs of wear corrosion and rust formation due to prolonged exposure to moisture and environmental elements. The surface finish combines areas of rough flaky rust with patches of oxidized metal highlighting the complex interplay of mineral oxidation and metallic degradation. Fine granular rust particles and irregular corrosion patterns contribute to the texture’s authenticity while subtle variations in color—from deep reddish-browns to muted orange and dark gray—reflect oxide layers and pigmentations on the metal’s surface. The porosity and weathering effects manifest in the uneven height and displacement simulating natural corrosion pits and roughness typical of aged metal sheets.*

The texture is fully optimized for physically based rendering (PBR) workflows featuring a comprehensive set of maps including albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement. The albedo map captures the true color variations caused by rust tarnish and oxidation without baked-in lighting ensuring versatile use across different lighting environments. The normal map enhances surface detail emphasizing the metal’s pitted and rough texture while maintaining realistic shading. Roughness values are carefully calibrated to differentiate between shiny corroded metal patches and matte heavily rusted areas enabling accurate reflection behavior. Ambient occlusion reinforces the depth and shadowing within crevices and corrosion pits adding realism in real-time and offline renderers. Height maps provide precise displacement data for subtle parallax effects perfectly simulating the uneven surface of a corroded metal sheet.*

Designed to meet the demands of modern pipelines this tileable and seamless rusty metal sheet texture is available in 4K resolution with an optional 8K version for high-end projects requiring ultra-fine detail. It is compatible with major 3D software and game engines such as Blender Unreal Engine and Unity supporting the metal/rough PBR workflow and ensuring consistent shading across diverse rendering platforms. The texture delivers reliable high-quality results without the need for manual tweaking balancing detail and performance seamlessly across DCCs and game engines. For practical application it is recommended to adjust the UV scale carefully to avoid repetitive patterns and to fine-tune the roughness map to achieve the desired balance between corroded matte surfaces and lingering metallic reflectivity enhancing realism in both real-time and offline renders.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.