Rusty Metal Treadplate Texture with Cross Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Rusty Metal Treadplate Texture with Cross Pattern | Free PBR

IDrusty-metal-treadplate-texture-with-cross-pattern-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture showcases a rusty metal treadplate with a distinctive raised cross pattern, meticulously crafted to emulate authentic industrial materials with exceptional realism and detail. The base substrate consists of weathered steel, naturally oxidized over decades, resulting in a rich reddish-brown patina characteristic of corroded metal surfaces. This oxidation process creates layered iron oxide pigments that blend with exposed metallic patches, producing a convincing interplay between rust and bare steel. The treadplate’s surface finish reveals subtle roughness variations caused by prolonged environmental exposure, including moisture and air, which contribute to the texture’s natural weathered appearance. The stamped or pressed metal manufacturing technique is evident in the pronounced cross pattern, adding dimensionality and functional grip typical for industrial flooring or machinery components.

Within the PBR texture channels, the BaseColor (Albedo) map captures the nuanced rusty tones alongside areas of exposed steel, reflecting the complex color variations found in aged metal. The Normal map accentuates the raised cross pattern and intricate surface imperfections, enhancing the tactile sense of depth and wear. The Roughness channel varies across the texture, simulating contrasts between smoother metal sections and rough, flaky rust deposits, which alters light reflection realistically. The Metallic map clearly distinguishes the underlying metal base from non-metallic corroded regions, ensuring accurate material behavior in rendering engines. Ambient Occlusion adds realistic shadowing around the embossed cross details and crevices, while the Height/Displacement channel enables true surface relief, ideal for creating physical depth in 3D environments.

Rendered at an ultra-high resolution of up to 8K, this texture is optimized for seamless integration into Blender, Unreal Engine, and Unity projects, maintaining crisp visual fidelity even in extreme close-ups. For practical application, adjusting the UV scale is recommended to preserve the treadplate’s authentic proportions relative to the model size, preventing distortion of the cross pattern. Additionally, fine-tuning the roughness channel can enhance the balance between metallic reflectivity and oxidized surface roughness, achieving a highly realistic aged metal effect. This rusty metal treadplate texture is an excellent choice for industrial, architectural, and mechanical scenes requiring high-quality, authentic materials that convey durability, age, and detailed craftsmanship with precision and visual appeal.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.