Silver Metal Plate with Scratches, Rust and Dents | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Silver Metal Plate with Scratches, Rust and Dents | Free PBR

IDsilver-metal-plate-with-scratches-rust-and-dents-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This texture features a silver metal plate exhibiting authentic signs of wear, including scratches, dents, rust, and accumulated dirt across its surface. The base material is a metallic substrate characterized by a slightly oxidized silver finish. Over time, exposure to environmental factors has resulted in a thin oxide layer and localized corrosion, giving rise to subtle rust patches and surface imperfections. The metal’s surface finish is predominantly brushed with areas of roughness caused by mechanical abrasion and minor impacts, contributing to its realistically weathered appearance. These details reflect the natural aging process of metal plates exposed to outdoor or industrial conditions, where dust and dirt particles adhere to the surface, enhancing the texture’s complexity and visual depth.

In terms of material composition, the metal plate consists of a dense, non-porous metallic alloy base, providing its fundamental strength and rigidity. The scratches and dents are represented by displaced and deformed microgeometry, simulating the effects of external forces. The rust formation results from iron oxide compounds developing on the metal substrate, altering both the color and surface roughness. The texture’s PBR (Physically Based Rendering) channels accurately capture these characteristics: the BaseColor/Albedo channel conveys the interplay of silver tones with orange-brown rust hues and darkened dirt spots; the Normal map highlights the intricate surface irregularities such as scratches and indentations; the Roughness map varies across the plate, with smoother areas reflecting the polished metal and rougher zones illustrating corrosion and grime; the Metallic channel maintains high values consistent with metal; the Ambient Occlusion enhances the perception of depth around dents and crevices; and the Height/Displacement map provides detailed relief for enhanced realism in 3D applications.

Rendered at up to 8K resolution, this highly detailed silver metal plate texture is optimized for seamless use in Blender, Unreal Engine, and Unity, ensuring crisp visuals even on close-up views. The texture is designed for straightforward integration, supporting both tileable UV mapping and fine-tuning of shader parameters. For optimal results, adjusting the roughness values can help balance the contrast between polished and corroded regions, while careful UV scaling ensures that the surface imperfections maintain their natural proportion relative to the model. Additionally, applying subtle height or parallax effects will significantly enhance the tactile feel of the metal surface, making it ideal for realistic industrial, sci-fi, or architectural visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.