Spiral / Spiro Metal Duct for HVAC | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Spiral / Spiro Metal Duct for HVAC | Free PBR

IDspiral-spiro-metal-duct-for-hvac-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Spiral / Spiro Metal Duct texture exemplifies a premium, seamless PBR material meticulously crafted for realistic HVAC duct modeling and visualization. The base substrate is an industrial-grade metal alloy known for durability and corrosion resistance, commonly found in commercial ventilation systems. This metal surface features a finely brushed finish where subtle linear grain patterns align precisely with the spiral form of the duct, creating a natural flow that enhances authenticity. The texture incorporates delicate oxidation and mild weathering effects, imparting a slightly aged yet well-maintained appearance that reflects typical wear in functional HVAC installations. The color palette centers on muted silver and steel gray hues, enriched by thin oxide layers that provide nuanced depth and a genuine metallic surface quality.

Within the PBR workflow, the BaseColor (Albedo) map captures the true metallic tones and subtle color variations caused by surface wear and oxidation. The Normal map accurately conveys the raised spiral ridges and fine grain orientation without extra geometry, adding tactile realism and detail. Roughness values are balanced to reflect the semi-glossy characteristic of brushed metal, producing a natural interplay between light reflection and diffuse scattering. The Metallic channel confirms the fully metallic nature of the duct material, guaranteeing accurate light interaction in physically based rendering engines. Ambient Occlusion enhances the perception of depth by softly shadowing edges and crevices, while the Height (Displacement) map subtly accentuates the spiral relief, ideal for parallax effects or tessellation in real-time engines.

Rendered at resolutions up to 8K, this high-quality texture is optimized for demanding projects and is fully compatible with major 3D platforms such as Blender, Unreal Engine, and Unity. This ensures seamless integration into architectural visualizations, game environments, or HVAC simulation scenarios requiring realistic spiral metal ducts. For optimal results, adjusting the UV scale to match the actual dimensions of your duct components helps maintain the natural proportions of the spiral pattern. Additionally, fine-tuning the roughness map allows users to simulate a spectrum of finishes—from freshly polished to subtly weathered metal—offering versatile applications across various design needs and lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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