Vein-Like Brass Metallic Wall Decoration | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Vein-Like Brass Metallic Wall Decoration | Free PBR

IDvein-like-brass-metallic-wall-decoration-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Vein-Like Brass Metallic Wall Decoration (Metal 0068) presents a distinctive surface texture grounded on a carefully engineered wall plaster base, primarily composed of mineral and polymer binders. This combination creates a durable yet slightly porous substrate that supports the intricate metallic coating. The plaster’s microstructure includes fine mineral aggregates and polymer fibers, giving it strength and subtle surface irregularities that contribute to the natural authenticity of the overall finish. Upon this base, an irregular layer of brass metal is applied, featuring vein-like patterns with natural oxidation effects and varied grain orientation. These characteristics emphasize the material’s depth and complexity, as polished highlights interplay with brushed textures across the surface. Fine pigments and oxide layers enrich the brass coating, imparting warm golden tones and subtle color shifts that accentuate the natural veining, resulting in a sophisticated aesthetic ideal for modern interior wall decoration.

In physically based rendering workflows, this material excels due to its comprehensive set of detailed channel maps. The BaseColor or Albedo channel faithfully reproduces the rich brass hues along with the vein-like patterns, capturing subtle variations in color and oxidation. The Normal map simulates the uneven surface relief and directional grain of the metal, enhancing realistic interaction with light. The Roughness channel balances polished and matte areas, creating tactile contrast between shiny veins and softer brushed regions. The Metallic map highlights the conductive properties of brass, boosting reflective qualities, while the Ambient Occlusion map deepens shadowed crevices between veins, adding dimensionality. Height or Displacement maps provide subtle surface relief that reinforces the vein texture, contributing to the perception of depth and complexity on close inspection.

Rendered at resolutions up to 8K, this seamless PBR texture is optimized for high-end visual fidelity and is fully compatible with Blender, Unreal Engine, and Unity, ensuring seamless integration into contemporary 3D interior design projects. For practical application, adjusting the UV scale allows designers to control the prominence of the vein patterns on large wall surfaces, while fine-tuning roughness values helps achieve the desired balance between reflective highlights and matte finishes. This flexibility enables customization of the brass coating’s appearance to suit various lighting conditions and interior styles, making it a versatile choice for realistic metallic wall decorations in modern architectural visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.