Worn Metal Tread Plate with Round Studs | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Worn Metal Tread Plate with Round Studs | Free PBR

IDworn-metal-tread-plate-with-round-studs-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Worn Metal Tread Plate with Round Studs (Metal 0064) is a highly detailed, photorealistic PBR texture designed to represent a solid steel base substrate with a robust metal composition. This industrial tread plate features a distinctive pattern of raised, round studs embedded directly into the thick metal surface, engineered for enhanced grip and long-lasting durability. Over time, this metal surface has undergone significant wear and tear, with rust developing predominantly in exposed areas due to prolonged oxidation and weathering. The oxidation process produces a rich, natural variation of reddish-brown oxide layers alongside patches of exposed brushed steel, lending the material an authentic, weathered industrial finish. Subtle metal grain orientation is visible beneath the surface, further enhancing the tactile quality and realism of the worn tread plate texture. The finish is a complex combination of lightly polished metal areas and rough, corroded patches where rust and oxidation have taken hold, accurately reflecting real-world aging and use.*

This texture is fully optimized for physically based rendering workflows, ensuring realistic material representation across all PBR maps. The BaseColor (Albedo) map captures the nuanced palette of rust tones interspersed with raw metal hues, while the Normal map intricately details the relief of the raised round studs and the uneven, worn surface beneath. The Roughness map skillfully balances smooth, polished metal sections against matte, heavily corroded areas to simulate varied reflectivity and surface wear. The Metallic channel confirms the uniform high metal content, ensuring consistent light interaction typical of steel. Ambient Occlusion enhances depth perception by accentuating crevices and recesses around the studs, and the Height (Displacement) map provides precise surface elevation data that emphasizes the rugged, tactile nature of the tread plate. Rendered in resolutions up to 8K, this texture ensures exceptional clarity and fine detail, suitable for close-up visualizations and high-fidelity projects.*

Perfectly compatible with major 3D engines such as Blender, Unreal Engine, and Unity, this worn metal tread plate texture integrates seamlessly into real-time and offline rendering pipelines. For optimal realism, it is recommended to carefully adjust the UV scale to maintain the proportional size of the round studs relative to your 3D model. Additionally, fine-tuning the roughness values can enhance the contrast between polished steel surfaces and rusted patches, while subtle use of height or parallax mapping can significantly improve the perception of depth and tactile quality on the studded metal surface. Whether used for industrial environments, machinery detailing, vehicles, or any project requiring a rugged, authentically worn metal finish, this texture delivers a highly realistic and versatile material solution.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.