Worn Yellow Brass Metal Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Worn Yellow Brass Metal Texture | Free PBR

IDworn-yellow-brass-metal-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This worn yellow brass metal texture authentically captures the character of an aged brass plate, crafted from a solid copper-zinc alloy known for its distinct yellowish hue. Over time, natural exposure to environmental elements has dulled and darkened the surface, resulting in a weathered finish marked by abundant specks, subtle rust patches, and gentle oxidation. The metal’s surface is uneven and oxidized, displaying a combination of rough and smooth areas where the original polish has eroded away, revealing a tactile, slightly porous substrate underneath. Fine corrosion pits and scattered rust deposits contribute to the realistic appearance of wear, simulating years of chemical interaction and environmental aging on a brass plate often found in decorative home accents or architectural metalwork.

From a materials and composition perspective, this texture reflects the complex interplay of the brass’s base metal, surface oxidation, and corrosion layers. The copper-zinc alloy’s yellowish base color is muted by oxide layers and rust, which introduce orange-brown hues and dark speckles across the surface. The finish exhibits uneven roughness, where oxidized patches appear coarse and matte while less affected areas retain some smoothness from the original polish. This subtle variation in surface properties creates a natural tactile feel and visual depth, characteristic of aged brass metal that has undergone gradual wear and exposure. The texture’s porosity and pitting are evident in the micro-relief, enhancing the authenticity of the weathered metal substrate beneath the corroded finish.

In terms of PBR channels, the BaseColor (Albedo) map faithfully reproduces the worn yellow brass tones interlaced with rust and oxidized details, capturing the authentic color variation caused by aging. The Normal map encodes fine surface irregularities such as dents, scratches, and corrosion effects, adding realistic depth and tactile complexity to 3D models. The Roughness channel varies across the texture, with higher roughness values corresponding to rusted and oxidized areas, contrasting against smoother, less worn patches that retain some reflectivity. The Metallic channel remains consistently high, reflecting brass’s inherent metallic qualities despite surface wear. Ambient Occlusion enhances the perception of depth by accentuating crevices and imperfections, while the Height/Displacement map defines the subtle micro-topography of corrosion pits and surface erosion for accurate parallax and shadowing effects.

This texture is provided in up to 8K resolution, ensuring exceptional detail and clarity suitable for close-up renders and high-fidelity visualizations in Blender, Unreal Engine, and Unity workflows. It is optimized for seamless tiling, making it versatile for use in architectural visualizations, game asset creation, and product design featuring vintage or weathered metal surfaces. For practical application, adjusting the UV scale to a smaller repetition factor can emphasize intricate corrosion details on large surfaces, while fine-tuning roughness values allows tailored simulation of varying degrees of polish and wear depending on lighting and scene requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.