Eggshell Wall Paint Subtle Sheen free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eggshell Wall Paint Subtle Sheen

IDeggshell-wall-paint-subtle-sheen
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The eggshell wall paint subtle sheen texture is an expertly AI-generated material designed to faithfully replicate the intricate composition and refined qualities of premium interior paint coatings. This seamless eggshell wall paint subtle sheen texture captures the characteristic mineral-polymer substrate found in modern paint formulations combining finely dispersed inorganic pigments with organic binders to produce a smooth semi-matte surface finish. The subtle sheen effect emerges from a delicately balanced microsurface structure where microscopic aggregates and polymer binders form a low-gloss reflection that diffuses light softly without sharp specular highlights. This unique surface texture incorporates subtle grain orientation and fine surface undulations reminiscent of gentle brushstroke patterns contributing to a tactile realistic eggshell finish that enhances the perception of depth and material authenticity.

In terms of physically based rendering (PBR) channels this tileable eggshell wall paint subtle sheen texture excels in delivering accurate visual information. The BaseColor/Albedo map presents an even soft palette dominated by muted whites and off-whites reflecting the understated nature of eggshell paint pigments. The Normal map encodes delicate surface relief and subtle grain orientation simulating the fine brush textures and microscopic surface variation essential for realism. The Roughness map maintains medium to high values enabling a gentle gloss that balances the subtle sheen without overpowering the semi-matte finish. Minimal metallic content is represented by the Metallic channel consistent with the non-metallic nature of paint coatings. Ambient Occlusion enhances the perception of micro-shadows in tiny surface valleys adding dimensionality and depth while the Height/Displacement map provides nuanced surface relief for improved interaction with lighting and shadows on architectural or game surfaces.

Optimized for demanding paint-coating workflows this ai texture eggshell wall paint subtle sheen supports resolutions up to 8K ensuring exceptional clarity and detail even on large-scale architectural surfaces cinematic renders or game environments. Its seamless design eliminates visible tiling artifacts allowing it to scale flawlessly across walls and interior surfaces in real-time 3D previews and level dressing. Fully compatible with popular 3D software such as Blender Unreal Engine and Unity the texture set includes all essential maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement—providing comprehensive PBR support for realistic material representation and consistent results throughout your creative pipeline. For best visual fidelity it is recommended to carefully adjust the UV scale to preserve the fine grain and subtle surface details characteristic of eggshell finishes preventing blurring and maintaining the delicate interplay of light and texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.