Metal Primer Coarse Pigment free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Metal Primer Coarse Pigment

IDmetal-primer-coarse-pigment
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The metal primer coarse pigment texture is a meticulously designed material tailored specifically for paint-coating applications within demanding 3D workflows. Its base substrate simulates a robust metal primer layer composed of finely ground mineral and metallic particles embedded in a polymeric binder. This carefully crafted blend results in a coarse pigment composition with visible granularity and controlled porosity accurately replicating the uneven distribution and aggregation of pigments commonly found in industrial metal primers. The surface finish presents a slightly rough semi-matte appearance with subtle variations in pigment density and minor surface imperfections. These characteristics suggest a weathered yet functional primer coat that enhances adhesion and corrosion resistance on metal surfaces lending a tactile authenticity to the material’s look and feel.

This seamless metal primer coarse pigment texture is expertly translated across all essential PBR channels to ensure realistic rendering. The BaseColor/Albedo map captures nuanced off-white to gray pigment tones complemented by hints of oxide layers while the Normal and Height/Displacement maps convey the orientation and relief of the coarse grain structure. The Roughness channel reflects the semi-matte non-reflective finish typical of primer surfaces and the Metallic map remains low to denote the non-metallic nature of the primer itself. Ambient Occlusion adds depth within crevices formed by pigment clusters reinforcing the texture’s natural and detailed appearance. Produced at up to 8K resolution this tileable metal primer coarse pigment texture maintains crisp detail and fidelity even on large UV islands or complex geometries making it ideal for high-quality real-time visualization cinematic rendering and material studies across Blender Unreal Engine and Unity platforms.

Crafted using advanced AI-assisted workflows this ai texture metal primer coarse pigment balances intricate pigment granularity with subtle noise control to avoid artificial repetition ensuring clarity and cohesion under varied lighting conditions. For optimal integration and realism users are advised to carefully adjust the UV scale to align the pigment granularity with the model’s size thereby enhancing the visibility of the coarse texture details. Fine-tuning the roughness values can further simulate the primer’s semi-matte finish allowing the surface to interact with lighting from diffused to gently glossy as required. Additionally subtle enhancements to the Height or Parallax maps will accentuate surface relief improving tactile perception in close-up views without compromising performance in broader scenes. This versatile seamless metal primer coarse pigment texture provides a highly realistic paint-coating texture solution that enhances the authenticity and tactile quality of metal primer surfaces in any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.