Stylized Archviz Feature Wall Siding Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Feature Wall Siding Substance Designer — Seamless PBR Texture

IDstylized-archviz-feature-wall-siding-substance-designer
Paint-coating
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz feature wall siding texture is meticulously crafted in Substance Designer to provide a seamless high-quality wood surface optimized for physically based rendering workflows. The material presents a carefully layered composition that reflects a premium wooden siding structure: a natural wood base substrate characterized by visible grain orientation and fine wood fibers. Subtle weathering effects are integrated to enhance realism while maintaining a clean stylized aesthetic avoiding any overwhelming or overly complex detailing. The surface finish balances between matte and lightly brushed conveying natural wear and age without any excessive gloss or metallic shine. This nuanced finish is accurately represented through the calibrated roughness and metallic channels supporting a non-metallic warm wood appearance. Pigments and oxide layers within the texture contribute to a consistent warm color response across the BaseColor/Albedo map enriching the natural tones without compromising the stylized look.

The texture employs expertly crafted Normal maps to emphasize the tactile grain and siding contours enhancing depth and surface detail. Roughness maps finely tune the reflectivity to replicate the subtle interplay of light on the wood fibers while the metallic channel remains low reflecting the inherently non-metallic nature of wood materials. Ambient Occlusion is used to add realistic shading in crevices and overlaps deepening the visual complexity without cluttering the design. Height and Displacement maps offer subtle relief effects that improve parallax and surface variation when supported by advanced renderers. All texture maps are provided up to 8K resolution ensuring exceptional detail for close-up renderings and large-scale architectural visualizations. This makes the material highly suitable for use in Blender Unreal Engine and Unity supporting both real-time and offline rendering pipelines with consistent high-fidelity results.

Designed for large-scale tiling applications this seamless PBR wood siding texture maintains uniformity in color detail and shading across extensive wall features making it ideal for stylized archviz projects game environments and feature wall design visualizations. To maximize visual quality and avoid visible repetition it is recommended to carefully adjust the UV scale when applying the texture to large surfaces. Additionally slight tuning of the roughness values can help better match specific lighting conditions or artistic styles especially in stylized archviz scenes where subtle surface variation enhances overall realism. This versatile material combines a natural wood substrate with carefully integrated pigments oxide layers and weathering effects delivering a balanced and visually appealing feature wall siding solution for professional rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.