Bubble Wrap Texture for Packaging | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Bubble Wrap Texture for Packaging | Free PBR

IDbubble-wrap-texture-for-packaging-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This bubble wrap texture for packaging is a meticulously crafted, high-quality PBR material designed to replicate the intricate properties of real bubble wrap in digital rendering and visualization projects. The base substrate of this texture is a lightweight polymer, typically low-density polyethylene, which forms the transparent, air-filled bubbles characteristic of bubble wrap packaging. These bubbles serve as tiny cushions of air, providing effective protective padding for fragile items. The texture captures the smooth and slightly glossy surface finish of this polymer, enhanced with subtle variations that simulate the thin membrane and inherent elasticity of the material. Its translucent quality, combined with occasional surface imperfections, contributes to a highly realistic appearance by accurately reflecting how light interacts with the flexible polymer surface.

The PBR texture maps are carefully designed to convey the material’s unique composition and behavior. The BaseColor (Albedo) map presents the faint cloudy translucency of the polymer with soft, muted highlights and low saturation to mimic the clear plastic’s natural look. The Normal map skillfully represents the raised, rounded bubbles and their subtle creases, adding depth and tactile detail to the surface. Roughness values are finely tuned to balance the semi-gloss finish, capturing the interplay between smooth plastic areas and the slight diffusive scattering caused by the flexible bubbles. Metallic values remain near zero, reflecting the non-metallic nature of the polymer substrate, while the Ambient Occlusion map emphasizes shadowed edges where bubbles meet, enhancing the sense of crevices and dimensionality. The Height/Displacement map further accentuates the three-dimensional air pockets, making this texture ideal for use with parallax or tessellation effects in modern rendering engines.

Optimized for use in Blender, Unreal Engine, and Unity, this seamless bubble wrap PBR texture is available in ultra-high resolutions up to 8K, ensuring crisp, detailed visuals even in close-up product shots or packaging mockups. Its seamless design allows for flexible UV scaling without visible tiling artifacts, making it highly versatile for various packaging models or digital product presentations. For optimal results, it is recommended to slightly reduce the roughness value under strong direct lighting to enhance the subtle reflective qualities of the polymer surface, and to carefully adjust the height scale when using parallax to avoid exaggerated distortion of the bubble shapes.

This texture combines the realistic polymer characteristics of bubble wrap with advanced PBR mapping techniques, making it an invaluable asset for designers and digital artists focused on packaging visualization, product design, or any project requiring authentic cushioning materials. The detailed surface information and accurate material representation enable clear communication of the tactile and protective qualities of bubble wrap in a digital environment, ensuring highly convincing and professional renderings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.