Carton Box Cardboard Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Carton Box Cardboard Texture | Free PBR

IDcarton-box-cardboard-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Carton Box Cardboard Texture (Paper 0025) presents a highly detailed and realistic portrayal of typical carton box surfaces, focusing on the organic and fibrous composition inherent to cardboard material. This texture accurately captures the layered cellulose fibers and paper pulp base substrate, which are naturally bonded through adhesives to create a sturdy yet flexible sheet. The fibrous aggregates and grain orientation within the paperboard give it a characteristic porosity and subtle roughness. Surface details such as wrinkled and folded marks reflect the mechanical stresses and creases commonly found on packaging boxes, contributing to an authentic tactile impression. These irregularities enhance the natural feel of the material, emphasizing the interplay between the fibrous texture and the slight variations in fiber density and compression.

In terms of physical-based rendering (PBR), this texture excels with its comprehensive channel maps. The BaseColor (Albedo) map features muted brown and beige tones typical of untreated cardboard, with natural variations caused by fiber distribution and minor discolorations within the paper pulp. The Normal map adds depth by simulating embossed folds, creases, and fiber relief without increasing polygon count, while the Roughness map ranges from medium to high values, reinforcing the matte, non-reflective surface finish that is characteristic of cardboard. The Metallic channel remains neutral, as cardboard is inherently non-metallic. Ambient Occlusion enhances shadowing in recessed areas such as folds and indentations, creating convincing depth and dimensionality. The Height (Displacement) map supports parallax occlusion effects, emphasizing layered fiber structures and subtle surface imperfections for enhanced realism.

Available in up to 8K resolution, this seamless cardboard texture is optimized for use in Blender, Unreal Engine, and Unity workflows, enabling highly detailed and realistic packaging visualization, product design, and environmental modeling. For best results, it is recommended to carefully adjust the UV scale to align with the real-world dimensions of carton boxes. Additionally, fine-tuning the roughness map can simulate subtle wear patterns or varnished finishes to match specific design requirements. Utilizing the height map in parallax occlusion shaders can further elevate the tactile presence of folds and wrinkles, enhancing the overall authenticity of the cardboard surface in 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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