Christmasy Diamond Shaped Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Christmasy Diamond Shaped Pattern | Free PBR

IDchristmasy-diamond-shaped-pattern-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Christmasy Diamond Shaped Pattern texture presents a meticulously crafted wrapping paper design, featuring a repeating diamond motif in festive red, green, and white hues. The base substrate simulates a premium polymer paper material that is smooth yet slightly fibrous, faithfully mimicking the tactile feel of high-quality holiday wrapping paper. Embedded within the surface are fine fibers and subtle embossing that create a textured depth, while elegant golden diagonal lines provide subtle metallic accents. These gold details arise from thin oxide layers combined with fine metallic pigment particles dispersed throughout the surface layer, resulting in rich color depth and reflective highlights that enhance the overall festive appeal.

From a materials science perspective, the BaseColor (Albedo) channel showcases vivid, saturated pigments carefully layered to form the diamond shapes and gold striping, emphasizing the interplay of red, green, white, and metallic gold tones. The Normal map captures the embossed ridges and surface grain orientation, reproducing the fine fibers and subtle embossing typical of premium wrapping paper substrates. The Roughness channel balances a gently matte finish across the colored paper areas with a polished, glossy effect on the golden diagonal lines, effectively simulating the contrast between fibrous paper and metallic foil. Realistic reflectivity of the gold accents is represented in the Metallic map, while Ambient Occlusion adds nuanced shadows to the diamond edges and embossed features, deepening the perceived texture. Height and Displacement maps further emphasize the layered, tactile surface, enhancing realism in 3D environments.

Rendered at an impressive 8K resolution, this seamless PBR texture ensures exceptional clarity and detail, even in close-up views or large-scale applications. It is fully optimized for seamless integration into major 3D engines such as Blender, Unreal Engine, and Unity, offering versatile options for designers and developers working on holiday-themed projects. For optimal results, adjusting the UV scale is recommended to preserve the diamond pattern’s proportions, while fine-tuning the Roughness channel helps balance the matte paper finish against the metallic highlights, achieving a natural and visually compelling appearance under diverse lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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