Crumpled A4 Paper | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Crumpled A4 Paper | Free PBR

IDcrumpled-a4-paper-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Crumpled A4 Paper texture is a meticulously crafted, high-quality seamless PBR material that authentically represents the complex composition and surface characteristics of everyday paper. The base substrate is composed primarily of organic cellulose fibers, which are densely interwoven to form a lightweight yet resilient sheet. These fibers create a slightly porous and uneven structure that naturally captures the subtle variations in thickness and texture distinctive to crumpled paper. The surface finish mimics the matte and gently rough feel typical of paper, enhanced by a fine grain orientation that reflects the directionality of the fibers. The overall color is produced through natural white pigments embedded within the fibers, resulting in a familiar off-white hue featuring soft tonal shifts caused by the folds and creases, which add to the material’s realistic depth and complexity.

In terms of physically based rendering channels, the BaseColor (Albedo) map accurately reproduces the paper’s soft, muted white tone with nuanced shadowing around creased and wrinkled areas, enhancing the perception of depth. The Normal map captures the intricate detail of delicate folds and crumples, providing tactile realism without distorting the overall silhouette of the paper. Roughness values vary strategically across the texture: higher roughness in crumpled regions simulates the diffuse, non-reflective nature of exposed paper fibers, while flatter areas exhibit slightly lower roughness for a subtle sheen characteristic of less disturbed surfaces. The Metallic channel remains at zero, reflecting the organic and non-metallic nature of paper. Ambient Occlusion maps emphasize the depth and shadowing found in creased sections, and the Height or Displacement maps offer convincing surface relief that enhances close-up views and interaction with lighting.

This texture is rendered at an impressive 8K resolution, ensuring exceptional detail and crispness even when used in large-scale digital environments. It is fully optimized for seamless integration with popular 3D platforms such as Blender, Unreal Engine, and Unity, making it highly versatile for various applications including realistic product visualization, digital artwork, architectural scenes, and immersive game environments. For optimal results, adjusting the UV scale to maintain the natural grain size of the paper fibers is recommended, along with fine-tuning the roughness parameter to achieve the desired balance between realism and rendering performance under different lighting conditions. Additionally, employing subtle height or parallax mapping techniques can significantly enhance the tactile quality of the paper surface when viewed from oblique angles, adding another layer of authenticity to your digital projects.

Overall, this Crumpled A4 Paper texture offers a faithful and detailed representation of an everyday material by leveraging advanced PBR techniques that capture the organic complexity of paper’s fibers, pigments, and surface variations. Its seamless design and ultra-high resolution make it a reliable and adaptable resource for creators seeking to incorporate realistic paper textures with natural color shifts, depth, and tactile nuances into their digital scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.