Golden Hexagon Wallpaper | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Golden Hexagon Wallpaper | Free PBR

IDgolden-hexagon-wallpaper-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Golden Hexagon Wallpaper (Paper 0031) is crafted on a sophisticated black base substrate composed of a premium polymer blend, selected for its durability and flexible properties. This high-quality material forms the foundation of the textured wallpaper, ensuring long-lasting performance while maintaining a lightweight feel. The surface integrates a subtle matte finish combined with a gentle sheen that echoes the natural qualities of coated paper, achieved through a specialized binder system that enhances adhesion and dimensional stability. Embedded within the surface are fine metallic pigments, carefully dispersed to produce the wallpaper’s signature golden hexagonal pattern. These concentric large and small hexagons are arranged with precision, creating a dynamic visual rhythm that balances elegance with geometric clarity. The deep black background relies on carbon-based pigments to deliver intense color saturation and contrast, accentuating the hexagonal design and adding depth to the overall composition.

From a physically based rendering (PBR) standpoint, this wallpaper texture is meticulously mapped across multiple channels to provide realistic material responses under varied lighting conditions. The BaseColor (Albedo) channel captures the vivid contrast between the dark matte base and luminous golden hexagons, while the Normal map subtly simulates the slight embossing of the concentric hexagonal shapes, adding tactile dimension and enhancing surface realism. Roughness values are carefully calibrated, with the black polymer base exhibiting higher roughness to yield a soft, diffused reflection, and the golden hexagons showing lower roughness to emphasize their metallic shimmer. The Metallic channel distinctly highlights these hexagonal elements as metallic surfaces, ensuring accurate reflectivity. Ambient Occlusion enhances the perceived depth within the pattern’s recesses, and the Height (Displacement) map allows for precise surface relief that accentuates the intricate concentric design when applied in advanced rendering engines.

This wallpaper texture is provided in an ultra-high 8K resolution, delivering exceptional detail and clarity that supports close-up renders and high-fidelity visualizations. It is fully optimized for seamless integration into popular 3D software platforms such as Blender, Unreal Engine, and Unity, supporting physically accurate lighting and material workflows. For practical application, adjusting the UV scale to slightly enlarge the hexagonal pattern can significantly enhance the visual impact on expansive surfaces, while fine-tuning the roughness channel allows designers to adapt the wallpaper’s glossiness to different lighting environments. Additionally, leveraging the subtle height variations through parallax or displacement techniques adds realistic depth and dimension, making this texture ideal for sophisticated virtual interiors or detailed product visualizations.

Overall, the Golden Hexagon Wallpaper combines advanced material science with precise PBR channel mapping to offer a versatile and visually striking asset. Its composition—featuring a durable polymer base, a subtle matte finish with a gentle sheen, and finely embedded metallic pigments—ensures a refined tactile presence that elevates both modern and classic interior scenes. By embracing the interplay of black and gold through expertly balanced surface properties, this wallpaper texture delivers a luxurious yet understated geometric motif suited for a wide range of creative projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.