Highly Crumpled Parcel Packing Paper Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Highly Crumpled Parcel Packing Paper Texture | Free PBR

IDhighly-crumpled-parcel-packing-paper-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This highly crumpled parcel packing paper texture showcases an organic, fibrous substrate primarily composed of cellulose fibers extracted from wood pulp. The material’s intricate structure consists of a dense network of intertwined fibers, which form a complex grain orientation and subtle porosity. These characteristics influence how light interacts with the surface, affecting absorption and scattering. Natural binders within the cellulose matrix provide cohesion and structural integrity, while minor additives and recycled content introduce slight variations in fiber thickness and surface irregularities. The resulting surface finish is distinctly matte, featuring pronounced creases, folds, and an uneven tactile quality typical of heavily crumpled packing paper. Its warm, off-white base color includes subtle variations in pigmentation and natural discolorations, lending a realistic, weathered appearance that enhances authenticity in any project requiring a natural paper material.

In physically based rendering (PBR) workflows, this texture excels due to its detailed channel setup. The BaseColor (Albedo) map captures nuanced color shifts and subtle stains, accurately representing the natural variations in the paper’s surface. The Normal map conveys the complex surface topology, highlighting wrinkles, creases, and folds, which add depth and dimensionality without increasing polygon count. The Roughness channel reflects the inherently coarse and fibrous nature of the paper, enabling soft, diffuse reflections that enhance realism. As a non-metallic, dielectric material, the Metallic channel remains effectively null, emphasizing the paper’s organic qualities. Ambient Occlusion enhances shadow depth around creases and edges, increasing visual contrast, while the Height (Displacement) map offers precise elevation data to simulate the paper’s real-world deformation and depth. This is especially beneficial for close-up renders where surface detail is critical.

Provided in ultra-high 8K resolution, this texture delivers exceptional clarity and fine detail, suitable for large-scale scenes and close inspections alike. It is fully optimized for seamless tiling and compatible with major 3D engines such as Blender, Unreal Engine, and Unity, ensuring straightforward integration into diverse creative workflows. For optimal results, carefully adjusting the UV scale is recommended to preserve the natural size and density of the paper’s fibers and creases. Additionally, fine-tuning the roughness parameter helps balance the matte finish with subtle specular highlights, while employing the height map with parallax occlusion mapping can enhance perceived depth without additional geometry, making it ideal for realistic parcel or packaging visualizations where material authenticity is paramount.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.