Jigsaw Puzzle Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Jigsaw Puzzle Texture | Free PBR

IDjigsaw-puzzle-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This jigsaw puzzle texture is a meticulously crafted, high-quality seamless PBR material designed to authentically replicate the intricate interlocking pattern of puzzle pieces with exceptional realism. The base substrate simulates a smooth polymer-coated paperboard, commonly found in modern puzzle cards, composed of a fine-grained composite reinforced with cellulose fibers. This carefully engineered composition offers a slightly matte finish with subtle micro-porosity, effectively capturing the tactile feel of coated cardboard. A thin adhesive binder layer is mimicked beneath the printed surface, adding depth and gentle gloss variations that enhance the natural appearance of the puzzle’s surface. Embedded pigments within the paper fibers create the vibrant multicolored design, while subtle weathering effects and soft edge rounding simulate light wear and handling, further contributing to the authenticity and nuanced detail of the texture.

In terms of PBR channel mapping, the BaseColor (Albedo) faithfully reproduces the vivid printed puzzle design with natural color saturation and slight tonal variations that arise from the paper’s textured substrate. The Normal map encodes the shallow relief of piece separations and the fine surface grain, generating realistic light interaction that conveys the puzzle’s tactile qualities. Roughness values are finely balanced to reflect the semi-gloss coating—smooth enough to catch soft highlights yet diffusing enough to avoid harsh shine and maintain a natural paperboard look. The Metallic channel is uniformly set to zero, consistent with the non-metallic nature of the paper and polymer composite. Ambient Occlusion enhances subtle shadowing around the piece seams and recessed areas, imparting additional depth and dimensionality. Height or Displacement maps provide gentle parallax effects that accentuate the perception of piece thickness and edge bevels when used within 3D engines.

Available in ultra-high 8K resolution, this texture ensures crisp detail even in close-up renders and large-scale projects. It is fully optimized for seamless integration with popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for diverse uses including game environments, product visualizations, and digital art. For best results, it is recommended to adjust the UV scale carefully to match the intended puzzle piece dimensions and to fine-tune roughness values depending on your scene’s lighting conditions. This careful calibration helps maintain a natural, believable appearance, ensuring the texture’s realistic material properties and intricate detail are preserved across different digital applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.