Seamless Paper 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Paper 004 by Textures – PBR 3D Texture (8K ready)

IDpaper-004-by-textures-pbr-seamless-8k
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Paper 004 by Textures is a high-quality tileable PBR 3D texture meticulously crafted to replicate the subtle intricacies of natural paper material. This texture captures the organic fiber network and delicate grain orientation characteristic of paper substrates composed primarily of cellulose fibers bonded with natural adhesives. The surface exhibits a slightly rough fibrous finish with fine porosity and subtle weathering effects lending it a realistic tactile appearance. Its warm brown tones arise from natural pigments and minimal dyeing creating a softly variegated base color that enhances visual depth. The texture’s composition is reflected across its PBR channels: the Base Color (Albedo) map reveals the nuanced color variations and fiber patterns while the Normal map simulates the paper’s gentle surface relief and micro-wrinkles. The Roughness channel controls the semi-matte finish balancing diffuse reflections to mimic paper’s characteristic light scattering and the Ambient Occlusion layer adds depth to creases and edges. Height and Displacement maps further emphasize the subtle undulations and fiber clusters enhancing realism under dynamic lighting.

Optimized for modern physically based rendering workflows this seamless paper texture tiles cleanly across large surfaces without visible seams or repetition artifacts making it ideal for architectural visualization product design and digital art projects. The pack supports resolutions up to 8K ensuring exceptional detail and sharpness suitable for close-up renders and high-fidelity materials. Compatibility extends across major engines and software including Blender Unreal Engine and Unity. In Blender it integrates seamlessly with the Principled BSDF shader; in Unreal Engine the texture maps can be fed into Base Color Roughness Normal and Ambient Occlusion inputs; while in Unity’s URP and HDRP pipelines it connects directly to the Lit shader for consistent shading results. This versatility guarantees accurate material response under physically based lighting conditions across platforms.

When using Paper 004 maintaining consistent texel density is crucial to preserving the texture’s fine detail and realistic appearance. For added variation and to reduce visible tiling artifacts employing triplanar or layered tiling techniques is highly recommended. Additionally combining the Normal map with Height or Parallax mapping can significantly enhance the perception of depth and surface complexity especially in close-up views. Import base color textures as sRGB to retain accurate color representation while data-driven maps such as Roughness Normal AO and Height should be imported as Non-Color to ensure correct shading calculations. This texture’s public domain license enables unrestricted use modification and redistribution empowering creators to incorporate it freely into personal and commercial projects without limitation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.