Seamless Paper 005 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Paper 005 by Textures – PBR 3D Texture (8K ready)

IDpaper-005-by-textures-pbr-seamless-8k
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Paper 005 by Textures is a high-quality tileable PBR 3D texture crafted to represent the natural characteristics of untreated brown paper a primarily organic material composed of cellulose fibers derived from wood pulp. This paper substrate features a slightly fibrous surface with subtle grain orientation and moderate porosity contributing to its distinct tactile feel and light absorption. The texture captures the interplay of fine fibers and minor surface irregularities reflecting common binders and natural adhesives that hold the fibers together while maintaining an uncoated matte finish. Its warm muted brown coloration arises from natural pigments and minimal bleaching resulting in an authentic earthy tone that enhances realism in digital materials.

In physically based rendering workflows this texture pack efficiently conveys these material qualities across multiple PBR channels. The Base Color (Albedo) map accurately reproduces the paper’s uneven pigment distribution and natural color variation while the Normal map simulates the subtle fibrous relief and surface imperfections. The Roughness map articulates the paper’s matte finish exhibiting moderate roughness with slight variation to suggest fiber texture and minor wear. The Ambient Occlusion map enhances depth perception by accentuating creases and fiber clusters and the Height/Displacement map provides fine surface detail for enhanced parallax or displacement effects adding dimensionality without breaking seamless tiling. Metallic is consistently set to zero reflecting the paper’s non-metallic organic nature.

This texture is optimized for seamless tiling across large surfaces ensuring consistent shading and predictable behavior under physically based lighting models. It is fully compatible with modern rendering engines such as Blender Unreal Engine and Unity supporting workflows that utilize the Principled BSDF shader in Blender or connect Base Color Roughness Normal and AO maps to Lit materials in Unity’s URP/HDRP and Unreal Engine. The pack includes ultra-high resolutions up to 8K allowing detailed close-ups without loss of fidelity and maintaining crisp detail across varying mesh scales. For best results maintain consistent texel density and consider using triplanar or layered tiling techniques to mask repetition in expansive scenes.

When integrating this texture import the Base Color using sRGB color space to preserve accurate hues while loading roughness normal ambient occlusion and height maps as non-color data for correct interpretation. A practical tip is to combine the Normal map with Height or Parallax Occlusion mapping to enhance surface depth and tactile realism especially in close-up renders. Adjusting roughness values subtly can also help tailor the paper’s matte appearance for different lighting environments or stylization needs. This public domain texture allows unrestricted modification and redistribution for both personal and commercial projects making it a versatile and reliable resource for realistic paper materials in any PBR-based rendering pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.