Paper Texture with Japanese Wave Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Paper Texture with Japanese Wave Pattern | Free PBR

IDpaper-texture-with-japanese-wave-pattern-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless paper texture features a refined organic substrate inspired by traditional Japanese washi paper, enhanced with a classic wave pattern that reflects cultural artistry alongside advanced material realism. The base material mimics natural cellulose fibers typical of handmade Japanese paper, exhibiting a subtle grain orientation and moderate porosity that contribute to its authentic tactile feel. The surface finish is matte with a slightly fibrous texture, replicating the soft irregularities and gentle roughness found in artisanal paper. Pigments are delicately integrated into the base color channel, delivering muted off-white and pale beige tones that emphasize the paper’s natural, understated look while supporting the intricate wave motif subtly embossed into the surface for added depth and visual interest.

Within the PBR workflow, the BaseColor (Albedo) channel captures the soft, natural hues of the paper and the wave pattern’s delicate contrast without overpowering brightness or saturation. The Normal map faithfully reproduces the fine fiber texture along with the embossed wave details, providing realistic surface relief that enhances tactile perception. Roughness is carefully tuned to represent the paper’s semi-absorbent yet slightly coarse surface, ensuring a matte finish that avoids unwanted glossiness and conveys a natural softness. The Metallic channel remains neutral, as the material is purely organic with no metallic elements, while the Ambient Occlusion channel accentuates the shadows within the wave crests and fiber intersections, enriching overall realism. Height (Displacement) data emphasizes the subtle embossing of the wave pattern, making it ideal for detailed shading and parallax effects in 3D environments.

Rendered at an exceptional 8K resolution, this texture guarantees outstanding detail and clarity, making it perfectly suited for high-fidelity projects in Blender, Unreal Engine, and Unity. The ultra-high resolution preserves the delicate interplay of fibers and wave motifs, allowing for close-up inspection without loss of quality or pixelation. For optimal practical use, it is recommended to adjust the UV scale carefully to maintain the natural proportions of the wave pattern, ensuring it does not appear stretched or compressed. Additionally, fine-tuning the roughness parameter allows customization of the surface interaction—lower roughness values yield a smoother, slightly polished appearance, while higher values emphasize the fibrous, matte characteristics of the paper, enhancing its tactile authenticity in various digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.