Parcel Packaging Paper Texture with Wrinkles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Parcel Packaging Paper Texture with Wrinkles | Free PBR

IDparcel-packaging-paper-texture-with-wrinkles-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This parcel packaging paper texture presents a meticulously crafted, high-quality design that authentically replicates the natural composition and distinctive surface characteristics of kraft paper. The base substrate consists primarily of cellulose fibers derived from wood pulp, interwoven to form a fibrous, slightly porous structure typical of organic paper materials. This texture captures subtle wrinkles, creases, and compression marks that develop through handling and use, emphasizing the paper’s pliability and delicate grain orientation. The finish is matte with a gentle tactile roughness, reflecting the untreated, natural state of packaging paper. Its color palette showcases earthy brown tones with nuanced pigment variations caused by lignin content and minimal bleaching, lending a realistic, organic appearance to the surface.

In terms of physically based rendering (PBR), this texture excels by accurately representing the material’s physical and optical properties across multiple channels. The BaseColor (Albedo) map conveys warm, uneven coloration from natural fiber clusters and mild weathering effects. The Normal map subtly simulates fine wrinkles and surface undulations, enhancing tactile realism without exaggeration. Roughness values are moderately high, reflecting the diffuse, non-reflective nature of fibrous paper, while the Metallic channel remains near zero, consistent with its organic, non-metallic composition. Ambient Occlusion highlights folds and creases, adding depth and shadow detail, and the Height (Displacement) map provides nuanced surface relief to enhance parallax effects during close-up viewing and renders.

Rendered at a remarkable 8K resolution, this seamless texture ensures crisp detail retention even on large surfaces, making it fully compatible with leading rendering engines including Blender, Unreal Engine, and Unity. To achieve optimal results, it is advisable to adjust the UV scale carefully to balance detail density with the size of the 3D model. Additionally, fine-tuning roughness values to suit specific lighting conditions can prevent the material from appearing either too glossy or unnaturally flat. Incorporating the height map for subtle parallax effects significantly enhances the perception of depth on flat models, making this texture an excellent choice for realistic parcel and packaging visualizations in product renders, game environments, and digital presentations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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