Sticker Residue Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Sticker Residue Texture | Free PBR

IDsticker-residue-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality Sticker Residue texture delivers an exceptionally detailed and realistic depiction of adhesive remnants left behind on diverse surfaces. The base substrate is portrayed as a slightly weathered synthetic polymer or painted metal, showing subtle signs of wear, exposure, and aging. The surface finish combines a predominantly matte appearance with sporadic glossy patches where residual stickiness lingers, reflecting the complex interaction between the adhesive binders and the underlying material. Embedded within the semi-transparent adhesive layer are tiny fibrous strands and fine particulate matter, accurately mimicking the natural breakdown and fibrous structure of sticker glue over time. Pigment variations range from faint off-white hues to light yellowish tints, simulating aged adhesive discoloration and accumulated dirt, which enhances the overall authenticity and visual interest.

From a materials perspective, the texture captures the nuanced composition of the sticker residue’s adhesive binders interacting with the slightly roughened polymer or metal substrate. The fibrous aggregates and particulate matter dispersed within the glue layer contribute to an uneven surface topology, while subtle weathering effects suggest prolonged environmental exposure. These details are carefully mapped across the PBR channels for maximum realism: the BaseColor (Albedo) map reflects the complex discoloration and pigment shifts in both residue and substrate; the Normal map emphasizes microscopic bumps, scratches, and the uneven thickness of the adhesive film to create believable light reflections; Roughness values vary dynamically, with higher roughness found in dry, brittle residue areas and lower roughness where fresh, tacky adhesive remains. The Metallic channel remains neutral, consistent with the non-metallic nature of both the residue and base surface. Ambient Occlusion enhances shading in crevices and residue edges, adding depth, while the Height (Displacement) map accurately conveys the thin yet tactile layers of glue buildup and minor surface irregularities.

Rendered at resolutions up to 8K, this seamless PBR texture is fully optimized for real-time and offline rendering workflows in Blender, Unreal Engine, and Unity. Its high fidelity ensures crisp detail retention even under close inspection, making it ideal for realistic environmental storytelling, product visualization, and scenes requiring authentic surface imperfections. For best results, it is recommended to carefully adjust the UV scale to preserve the delicate fibrous details without blurring, and to fine-tune roughness values to simulate varying adhesive conditions, from freshly peeled stickers to long-exposed, brittle residues. This versatility makes the Sticker Residue texture a valuable asset for any project demanding precise and believable adhesive surface materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.