Unrolled Wavy Paper Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Unrolled Wavy Paper Texture | Free PBR

IDunrolled-wavy-paper-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This unrolled wavy paper texture presents a high-quality, organic surface characterized by its natural fiber composition and delicate yet durable structure. The base substrate consists primarily of cellulose fibers intricately bonded together by natural adhesives, forming a cohesive sheet that balances strength with flexibility. Its gently undulated form reveals subtle variations in fiber orientation and porosity, which contribute to the tactile, slightly uneven feel typical of untreated paper. The surface finish is matte with faint irregularities, such as soft creases and minor discolorations, highlighting the fibrous grain and slight weathering effects caused by natural aging or exposure to light. Minimal pigmentation results in a neutral, off-white tone, enhancing the texture’s realistic appearance in digital materials.

In physically based rendering workflows, this texture effectively conveys material characteristics through multiple PBR channels. The BaseColor (Albedo) channel captures the paper’s soft, muted hues along with delicate color variations stemming from fiber density and subtle surface stains. The Normal map translates the texture’s gentle waves and fiber bumps into convincing surface details that interact naturally with light. Roughness values are moderate, reflecting the paper’s matte finish with sufficient micro-roughness to softly diffuse highlights without any glossiness. The Metallic channel remains at zero, consistent with an organic, non-metallic material. Ambient Occlusion enhances the depth by accentuating creases and fiber clusters, while the Height (Displacement) map adds fine relief to emphasize the wavy structure, providing enhanced realism especially in close-up or parallax renders.

Rendered at resolutions up to 8K, this seamless unrolled wavy paper texture is optimized for use in advanced 3D software such as Blender, Unreal Engine, and Unity, ensuring crisp detail and scalability for diverse project needs. For best results, careful adjustment of the UV scale is recommended to maintain natural fiber proportions and minimize repetitive tiling artifacts. Additionally, fine-tuning the roughness values allows the simulation of different paper finishes, from softly worn matte surfaces to subtly polished looks, depending on the intended visual effect. Utilizing the height map can further enhance depth perception with parallax effects, adding convincing dimensionality to the wavy paper without the need for complex geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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