Wallpaper of Small Old Yellowish Papers | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wallpaper of Small Old Yellowish Papers | Free PBR

IDwallpaper-of-small-old-yellowish-papers-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wallpaper texture presents a meticulously crafted composition of small old yellowish papers, carefully arranged and adhered to create a distinctive and stylish wall covering ideal for interior design projects. The base substrate emulates an organic paper fiber structure that is slightly rough and porous, reflecting natural wear and discoloration caused by oxidation over time. The aged papers exhibit a subtle yellowish tint resulting from a blend of pigment degradation and oxide layers, lending a warm, vintage aesthetic that feels both authentic and inviting. Visible grain orientation, occasional creases, and slight surface imperfections contribute to the realistic tactile quality, enhancing the sense of weathered yet intact materials layered thoughtfully across the surface.

From a materials standpoint, this texture simulates a paper-based surface bound by aged adhesive layers that have darkened and become brittle with time, reinforcing the overall oxidized appearance. The surface finish remains matte with minimal gloss, accurately representing the natural absorption and diffusion of light on old paper. In physically based rendering (PBR) terms, the BaseColor/Albedo channel captures the nuanced yellow and brown tones with subtle variation, while the Normal map highlights fine creases, grain patterns, and slight undulations in the paper layers. The Roughness map features moderate to high values, emphasizing the soft, non-reflective quality of the paper surface, and the Metallic channel stays near zero, as this is a purely organic, non-metallic material. Ambient Occlusion enhances the depth around the edges where papers overlap, and the Height/Displacement map adds subtle relief that replicates the layering and natural imperfections intrinsic to aged paper.

Available in up to 8K resolution, this seamless PBR texture ensures extraordinary detail and clarity for close-up renders, making it perfectly suited for use in Blender, Unreal Engine, and Unity. Its high fidelity allows it to integrate seamlessly into architectural visualizations, game environments, and design mockups that require authentic, vintage-inspired surface details. For best results, adjusting the UV scale to maintain realistic paper sizing is recommended, along with fine-tuning roughness values to adapt the surface reflectivity to various lighting scenarios. Employing a slight parallax effect using the height map can also enhance the perception of depth and complexity, giving walls or objects a richer, more immersive textured appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.