Wallpaper Texture with Bumpy Vertical Lines | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wallpaper Texture with Bumpy Vertical Lines | Free PBR

IDwallpaper-texture-with-bumpy-vertical-lines-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wallpaper texture showcases a distinctive pattern of bumpy vertical lines, crafted to replicate a high-quality, tactile surface suitable for diverse digital projects. At its core, the material is based on a finely engineered polymer substrate blended with subtle mineral fillers, which together enhance the texture’s durability while providing a natural grain orientation that emphasizes the vertical ridges. The surface finish mimics a lightly brushed effect, resulting in a soft matte appearance with gentle height variations that give the bumps a realistic prominence. Embedded pigments within the base layer produce an even, muted color palette, while microscopic oxide layers simulate natural weathering and aging, adding depth and authenticity to the overall look.

In physically based rendering (PBR) workflows, this texture’s material properties are carefully represented across multiple texture channels to maximize realism. The BaseColor (Albedo) map reveals nuanced coloration and subtle pigment shifts, capturing the natural tone variations of the wallpaper. The Normal map accentuates the pronounced vertical bumps and fine surface detail, enabling realistic interaction with light sources. Roughness values are finely tuned to produce a matte finish that softly diffuses light without unwanted gloss, while the Metallic channel remains minimal, reflecting the wallpaper’s inherently non-metallic composition. Ambient Occlusion enhances shadowing in the crevices between vertical lines, adding depth to the pattern, and the Height/Displacement map precisely defines the bumpy ridges, supporting convincing parallax or tessellation effects in compatible rendering engines.

Rendered up to an impressive 8K resolution, this seamless wallpaper texture is optimized for seamless integration in Blender, Unreal Engine, and Unity, ensuring exceptionally crisp detail across various digital environments, from interior visualization to immersive game scenes. For optimal results, adjusting the UV scale to highlight the vertical line pattern can significantly enhance realism, while fine-tuning the Roughness channel allows subtle control over surface reflectivity to suit different lighting scenarios. Utilizing the Height/Displacement map for parallax occlusion or tessellation will further emphasize the bumpy vertical features, providing an immersive tactile quality that elevates the material’s visual impact in any project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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