Wooden Bookshelf with Books | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wooden Bookshelf with Books | Free PBR

IDwooden-bookshelf-with-books-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality PBR texture showcases a wooden bookshelf filled with books, capturing the natural and intricate details of its organic materials with exceptional clarity. The base substrate is primarily wood, characterized by natural grain patterns and subtle variations in fiber direction that contribute to a realistic porosity and tactile surface feel. The wood finish appears smooth yet gently worn, featuring a soft brushed texture that reflects typical wear from frequent use over time. The books add complexity with their paper and leather covers, incorporating additional organic elements. The bindings and adhesives within the bookshelf and along the book spines also influence the microstructure, adding fine details that enhance the texture’s authenticity and depth.

Each PBR channel is carefully crafted to replicate the physical properties of this composite wooden bookshelf with books. The BaseColor (Albedo) channel combines warm, natural wood tones with muted, varied colors from the book covers, reflecting organic pigments and dyes. The Normal map captures the fine grain orientation of the wood fibers along with the embossed details present on the book spines, lending depth and dimensionality. The Roughness map balances polished and matte surfaces, contrasting the glossier wooden finish with the softer, more diffuse textures of paper and leather bindings. The Metallic channel remains near zero, consistent with the non-metallic nature of the materials, while Ambient Occlusion enhances shadows in tight crevices between shelves and book corners, improving overall realism. Height or displacement maps emphasize subtle surface relief, highlighting imperfections such as wood knots and embossed book details.

This seamless texture is available at an impressive 8K resolution, ensuring outstanding detail and clarity suitable for demanding professional 3D applications. It is fully optimized for real-time engines like Unreal Engine and Unity, as well as rendering environments such as Blender. When applying this texture, adjusting the UV scale is recommended to maintain natural wood grain proportions and avoid distortion. Additionally, fine-tuning roughness values can help achieve the desired balance between glossiness and matte finishes depending on the lighting and project requirements. Utilizing the height map for parallax effects can add realistic depth to close-up views without increasing geometry complexity.

Overall, this free PBR wooden bookshelf with books texture offers a versatile and highly realistic material solution for architectural visualization, game assets, and any project requiring authentic wooden surfaces combined with organic book details. Its detailed composition and advanced PBR mapping provide reliable visual fidelity while ensuring efficient performance across multiple platforms and software tools.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.