Wrinkled Memo Paper Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wrinkled Memo Paper Texture | Free PBR

IDwrinkled-memo-paper-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wrinkled memo paper texture is a meticulously crafted, high-quality PBR asset that authentically replicates the complex characteristics of naturally aged, well-used paper sheets. The base substrate consists primarily of organic cellulose fibers, interwoven from plant-based sources to form a mildly porous and fibrous surface. These fibers are bound together by natural adhesives and binders, which create a flexible yet slightly rough sheet with a tactile, matte finish. The texture captures subtle wrinkles and creases that introduce delicate variations in fiber alignment and density, lending a heightened sense of realism and depth. The paper’s natural coloration features off-white tones with faint yellowing and sporadic discoloration typical of memo sheets that have undergone gentle wear and exposure over time, while soft, diffused highlights reflect the paper’s untreated, uncoated surface and uneven pigment distribution across the substrate.

In terms of PBR channel representation, the BaseColor (Albedo) channel showcases the nuanced interplay of natural paper hues, including slight staining and fiber color shifts that add authenticity. The Normal map emphasizes the intricate three-dimensional wrinkles, creases, and raised fiber clusters, effectively simulating the tactile surface detail of the paper. Roughness values are predominantly high to reflect the matte, fibrous nature of the material, providing a soft, non-reflective finish across the entire surface. The Ambient Occlusion channel enhances the subtle shadows within the deeper folds and crevices, increasing the perception of depth and realism. Consistent with the organic nature of paper, the Metallic channel remains at zero, indicating a non-metallic material. Additionally, the Height/Displacement map gives realistic volume to the wrinkles and creases, enabling enhanced parallax effects and depth perception in real-time rendering engines.

This texture is provided at an impressive 8K resolution, ensuring exceptional detail and crispness even at close-up views, making it highly suitable for professional-grade projects. It is fully optimized for seamless integration with major 3D software platforms such as Blender, Unreal Engine, and Unity, catering to a wide range of applications including product visualization, environmental design, and digital art. For practical use, it is recommended to adjust the UV scale to accurately represent the real-world dimensions of typical memo paper sheets. Additionally, fine-tuning the roughness values to suit specific lighting conditions can help achieve the desired softness or degree of wear, enhancing the overall visual impact of the material within any digital scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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